Size:
± Medium
Type:
± Vermin
Form:
Temper:
# App:
± 1, Wild 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
± 240'
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (2d10)
Circumstance: Combat
2d10
Special
Aerial Agility
Fast, agile fliers capable of highly accurate aerial ambushes, able to fly in any direction, and changing direction suddenly, able to propel themselves upward, downward, forward, backward, to left and to right with equal agility.
Special
Exceptional Eyesight
Hunt on the wing using their exceptionally acute eyesight.
Special
Grapple Prey
Large prey is subdued by being bitten on the head and then carried by the dragonfly wrapping its legs around the prey, to a nearby perch.
Environments
swamp
Fast, agile aerial predators with brilliant iridescent coloring
Identical to their smaller counterparts, giant dragonflies can reach up to four feet in length. They have brilliant iridescent or metallic colors, making them conspicuous in flight, their overall coloration is often a combination of yellow, red, brown, and and blue or green.
Fast, agile fliers capable of highly accurate aerial ambushes, able to fly in any direction, and changing direction suddenly, able to propel themselves upward, downward, forward, backward, to left and to right with equal agility.
Giant dragonflies hunt on the wing using their exceptionally acute eyesight and strong, agile flight. They are exclusively carnivorous, willing to attack prey even as large as an adult human.Large prey is subdued by being bitten on the head and then carried by the dragonfly wrapping its legs around the prey, to a nearby perch.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Clutch
Requirements The giant dragonfly has a Medium or smaller creature grabbed in its mandibles; Effect The dragonfly tries to transfer the grabbed creature to be clutched by its legs. The giant dragonfly attempts an Athletics check against the creature's Reflex DC. On a success, it transfers the creature (which remains grabbed) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time.
Ability
Snatch
The giant dragonfly can Fly at half Speed while it has a creature grabbed or restrained by Clutch, carrying that creature along with it.
Ability
Swoop
The giant dragonfly Flies up to its Speed and makes one mandible Strike at any point during that movement.
Offense
Melee
Circumstance: combat round (melee)
mandibles +14 [+9/+4], Damage 1d12+7 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
wavesense (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Fast, agile aerial predators with brilliant iridescent coloring
Identical to their smaller counterparts, giant dragonflies can reach up to four feet in length. They have brilliant iridescent or metallic colors, making them conspicuous in flight, their overall coloration is often a combination of yellow, red, brown, and and blue or green.
Fast, agile fliers capable of highly accurate aerial ambushes, able to fly in any direction, and changing direction suddenly, able to propel themselves upward, downward, forward, backward, to left and to right with equal agility.
Giant dragonflies hunt on the wing using their exceptionally acute eyesight and strong, agile flight. They are exclusively carnivorous, willing to attack prey even as large as an adult human.Large prey is subdued by being bitten on the head and then carried by the dragonfly wrapping its legs around the prey, to a nearby perch.
Basic Fantasy Field Guide Omnibus