Size:
± Small
Type:
± Vermin
Form:
Temper:
# App:
± solitary, pair, or brood (3-8)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 32
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10 ft.
Climb/Arboreal:
Flight:
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Extend Mandibles
The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the mandibles lose the agile trait for this Strike.
Offense
Melee
Circumstance: combat round (melee)
mandibles +12 [+8/+4] (agile), Damage 1d10+6 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
wavesense (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e