Size:
± Medium
Type:
± Magical Beast
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite or 1 weapon
Circumstance: Combat
1 bite or 1 weapon
Special
Rake
If both foreclaws hit it may make two additional attacks with its hind-claws.
Special
Trap Detection
35% chance by casual observation and a 75% chance on a standard search.
Special
Climbing
Able to climb in their native terrain with a 90% chance of success.
Special
Language
Speak their own language and have a 15% chance of speaking Common.
Environments
arctic
Intelligent lynxes as smart as humans, found in cold regions
The Giant Lynx is unusual in that it is not only larger than the normal sort of lynx, but also more intelligent. In fact, a giant lynx is as intelligent as a human (on the average) and they speak their own language and have a 15% chance of speaking Common as well.
A giant lynx attacks with its foreclaws and its bite, and if both foreclaws hit it may make two additional attacks with its hind-claws (known as a "rake" attack).
The giant lynx is found in cold regions, including both arctic and subarctic climates as well as snowy mountainous areas. If encountered in lair there is a 25% chance of 1d4 kittens who have one-half or 1 hit die and can attack only by biting for 1d3 points of damage.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
arctic
Offense
3 Attacks
Circumstance: Combat
1d2/1d2/1d4
Offense
Special Attacks
Circumstance: Combat
Rear claws; surprise on a 1d4
Defense
Special Defenses
Circumstance: Combat
Thief skills
Special
Surprise
Owing to their camouflaged pelts, they surprise opponents on a 1-4 on 1d6.
Special
Thief skills
Hide In Shadows, Move Silently and Climb Walls at 90% and Find/Remove Traps at 75%.
Special
Language
They speak their own language.
Special
Rear claws
A cat exceeding its needed 'to hit' score by 4 or more can rake with its rear claws as well as its front, so roll the listed damage twice.
Rare and magical intelligent felines of the icy wastes
Rare and magical, giant lynxes live in the icy wastes, where they use their intelligence to advantage against competing predators. They speak their own language. Giant lynxes have the thief skills Hide In Shadows, Move Silently and Climb Walls at 90% and Find/Remove Traps at 75%. Owing to their camouflaged pelts, they surprise opponents on a 1-4 on 1d6.
A cat exceeding its needed "to hit" score by 4 or more can rake with its rear claws as well as its front, so roll the listed damage twice.
OSRIC
Actions/Abilities/Traits: OSRIC
Intelligent lynxes as smart as humans, found in cold regions
The Giant Lynx is unusual in that it is not only larger than the normal sort of lynx, but also more intelligent. In fact, a giant lynx is as intelligent as a human (on the average) and they speak their own language and have a 15% chance of speaking Common as well.
A giant lynx attacks with its foreclaws and its bite, and if both foreclaws hit it may make two additional attacks with its hind-claws (known as a "rake" attack).
The giant lynx is found in cold regions, including both arctic and subarctic climates as well as snowy mountainous areas. If encountered in lair there is a 25% chance of 1d4 kittens who have one-half or 1 hit die and can attack only by biting for 1d3 points of damage.
Basic Fantasy Field Guide Omnibus
Rare and magical intelligent felines of the icy wastes
Rare and magical, giant lynxes live in the icy wastes, where they use their intelligence to advantage against competing predators. They speak their own language. Giant lynxes have the thief skills Hide In Shadows, Move Silently and Climb Walls at 90% and Find/Remove Traps at 75%. Owing to their camouflaged pelts, they surprise opponents on a 1-4 on 1d6.
A cat exceeding its needed "to hit" score by 4 or more can rake with its rear claws as well as its front, so roll the listed damage twice.
OSRIC