Size:
± Medium
Type:
± Vermin
Form:
Temper:
# App:
± Wild 2d6x10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
± 30 ft.
Flight:
± 60 ft. (good)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Swarm
1d6+1 mosquitos attack each living creature they encounter.
Special
Blood Drain
On successful hit, attaches and drains 1d3 HP per round until sated (damage equal to 3× its total HP) or killed.
Special
Anti-coagulant
Victim bleeds 1d3 HP for 1d3 rounds after mosquito feeds or is killed. Stopped by healing spell/potion or spending 1 round binding wound.
Offense
1 bite
Circumstance: Combat
1d3 + 1d3/round (blood drain)
Environments
swamp
Giant bloodsucking insects that swarm victims and drain blood
Giant Mosquitos swarm victims by the dozen, with 1d6+1 attacking each living creature they encounter. A successful attack causes 1d3 points of damage and results in the insect attaching itself to the victim, draining 1d3 HP per round until the mosquito is sated (having caused damage at least equal to three times its own total HP) or killed. To aid in feeding, it injects an anti-coagulant; a victim will bleed another 1d3 HP for 1d3 rounds after feeding or killed. Any healing spell or potion will stop the bleeding, as will taking a round to bind the wound.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: none
Environments
temperate or tropical swamps
Actions/Abilities/Traits: Pathfinder 1e
Giant bloodsucking insects that swarm victims and drain blood
Giant Mosquitos swarm victims by the dozen, with 1d6+1 attacking each living creature they encounter. A successful attack causes 1d3 points of damage and results in the insect attaching itself to the victim, draining 1d3 HP per round until the mosquito is sated (having caused damage at least equal to three times its own total HP) or killed. To aid in feeding, it injects an anti-coagulant; a victim will bleed another 1d3 HP for 1d3 rounds after feeding or killed. Any healing spell or potion will stop the bleeding, as will taking a round to bind the wound.
Basic Fantasy Field Guide Omnibus