Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Drain
Circumstance: The giant mosquito has a creature grabbed;
The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is drained 1 until it receives healing of any kind or amount.
Ability
Septic Malaria
(disease) The victim can't reduce its sickened condition while it's affected by septic malaria; Saving Throw DC 24 Fortitude; Onset 1 day; Stage 1 sickened 1 (1 day); Stage 2 drained 1 and sickened 1 (1 day); Stage 3 as stage 2 (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Offense
Melee
Circumstance: combat round (melee)
proboscis +17 [+12/+7] (finesse), Damage 2d10+7 piercing plus Grab and septic malaria
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
scent (imprecise) 60 feet