Size:
± Medium
Type:
± Vermin
Form:
Temper:
# App:
± Wild 2d6x10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
± 30 ft.
Flight:
± 60 ft. (good)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1d3 + 1d3/round (blood drain)
Special
Swarm
1d6+1 mosquitos attack each living creature they encounter.
Special
Blood Drain
On successful hit, attaches and drains 1d3 HP per round until sated (damage equal to 3× its total HP) or killed.
Special
Anti-coagulant
Victim bleeds 1d3 HP for 1d3 rounds after mosquito feeds or is killed. Stopped by healing spell/potion or spending 1 round binding wound.
Environments
swamp
Giant bloodsucking insects that swarm victims and drain blood
Giant Mosquitos swarm victims by the dozen, with 1d6+1 attacking each living creature they encounter. A successful attack causes 1d3 points of damage and results in the insect attaching itself to the victim, draining 1d3 HP per round until the mosquito is sated (having caused damage at least equal to three times its own total HP) or killed. To aid in feeding, it injects an anti-coagulant; a victim will bleed another 1d3 HP for 1d3 rounds after feeding or killed. Any healing spell or potion will stop the bleeding, as will taking a round to bind the wound.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Blood Drain
Circumstance: The giant mosquito has a creature grabbed;
The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is drained 1 until it receives healing of any kind or amount.
Ability
Septic Malaria
(disease) The victim can't reduce its sickened condition while it's affected by septic malaria; Saving Throw DC 24 Fortitude; Onset 1 day; Stage 1 sickened 1 (1 day); Stage 2 drained 1 and sickened 1 (1 day); Stage 3 as stage 2 (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Offense
Melee
Circumstance: combat round (melee)
proboscis +17 [+12/+7] (finesse), Damage 2d10+7 piercing plus Grab and septic malaria
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
scent (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e
Giant bloodsucking insects that swarm victims and drain blood
Giant Mosquitos swarm victims by the dozen, with 1d6+1 attacking each living creature they encounter. A successful attack causes 1d3 points of damage and results in the insect attaching itself to the victim, draining 1d3 HP per round until the mosquito is sated (having caused damage at least equal to three times its own total HP) or killed. To aid in feeding, it injects an anti-coagulant; a victim will bleed another 1d3 HP for 1d3 rounds after feeding or killed. Any healing spell or potion will stop the bleeding, as will taking a round to bind the wound.
Basic Fantasy Field Guide Omnibus