Size:
± Medium
Type:
± Animal
Form:
Temper:
# App:
± 1d2
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 quill burst
Circumstance: Combat
See below for quill burst, 2d4 bite
Offense
1 bite (see below)
Circumstance: Combat
See below for quill burst, 2d4 bite
Special
Quill Burst
1d8 quills launched at up to four adjacent opponents; each quill does 1d4 points of damage on a successful hit. Barbed quills cause an additional 1d4 points of damage when removed.
Special
Melee Defense
Any attacker attempting to approach to melee range will automatically suffer 1d4 quill hits, except if the attacker is using a long weapon such as a spear or polearm.
Special
Bite
2d4 points of damage, but will generally only do so after suffering more than half its hit points in damage, or in any case where one has failed a morale check but is cornered and cannot retreat.
Environments
forest
A very large version of the common spiny-coated mammal with formidable offensive capabilities
Giant Porcupines are simply a very large version of the common spiny-coated mammal, though they do have more formidable offensive capabilities as well as strong defenses.
The primary attack of a giant porcupine is its quill burst, a blast of quills launched by a swift snap of its short but flexible tail. The quill burst consists of 1d8 quills launched at up to four adjacent opponents (divided up more or less evenly as determined by the referee); each quill does 1d4 points of damage on a successful hit. These quills are barbed, such that removing one causes an additional 1d4 points of damage; as they are up to 3 feet in length, leaving the quills embedded in a victim is usually not an option.
A giant porcupine can bite for 2d4 points of damage, but will generally only do so after suffering more than half its hit points in damage, or in any case where one has failed a morale check but is cornered and cannot retreat.
Worse, any attacker attempting to approach to melee range will automatically suffer 1d4 quill hits, except if the attacker is using a long weapon such as a spear or polearm (and is thus able to remain out of reach of the giant porcupine's quills). A giant porcupine has
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite + 1-6 quills
1-10 + 1-4/quill
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Embed Quill
A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage.
Ability
Passive Points
A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh.
Ability
Rearward Rush
Effect: The porcupine scuttles backward, quills extended. It Strides twice, then makes a quill Strike. The target is flat-footed against this Strike unless it has seen a Rearward Rush before.
Offense
Melee
Circumstance: combat round (melee)
quills +11 [+6/+1], Damage 1d8+4 piercing plus embed quill
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
A very large version of the common spiny-coated mammal with formidable offensive capabilities
Giant Porcupines are simply a very large version of the common spiny-coated mammal, though they do have more formidable offensive capabilities as well as strong defenses.
The primary attack of a giant porcupine is its quill burst, a blast of quills launched by a swift snap of its short but flexible tail. The quill burst consists of 1d8 quills launched at up to four adjacent opponents (divided up more or less evenly as determined by the referee); each quill does 1d4 points of damage on a successful hit. These quills are barbed, such that removing one causes an additional 1d4 points of damage; as they are up to 3 feet in length, leaving the quills embedded in a victim is usually not an option.
A giant porcupine can bite for 2d4 points of damage, but will generally only do so after suffering more than half its hit points in damage, or in any case where one has failed a morale check but is cornered and cannot retreat.
Worse, any attacker attempting to approach to melee range will automatically suffer 1d4 quill hits, except if the attacker is using a long weapon such as a spear or polearm (and is thus able to remain out of reach of the giant porcupine's quills). A giant porcupine has
Basic Fantasy Field Guide Omnibus