Size:
± Large
Type:
± Beast
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 16
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
± 40
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 2
Wisdon: 12
Charisma: 5
Trait
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a 11 Strength saving throw or be knocked prone.
Passive Perception: 11
Trait
Water Breathing
The sea horse can breathe only underwater.
Offense
Ram
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d6 + 1) bludgeoning damage.
Environments
underwater
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
5e Tools
Actions/Abilities/Traits: D&D 5e
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
5e Tools