Size:
± Large
Type:
± Beast
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 16
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
± 40
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 2
Wisdon: 12
Charisma: 5
Offense
Ram
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d6 + 1) bludgeoning damage.
Trait
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a 11 Strength saving throw or be knocked prone.
Trait
Water Breathing
The sea horse can breathe only underwater.
Trait
Passive Perception
11
Environments
underwater
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
5e Tools
Actions/Abilities/Traits: D&D 5e
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
5e Tools