Size:
± Large
Type:
± Animal
Form:
± chelonian
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10'
Climb/Arboreal:
Flight:
Swim:
± 70'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (4d4)
Circumstance: Combat
Special
Swallow Whole
Can swallow a victim of man-size or smaller whole on any natural roll of 19 or 20 on the attack die (assuming the attack hits); such victims can attack the creature's AC 13 interior only with short stabbing or cutting weapons such as daggers, but they suffer 2d8 points of damage per round from the creature's digestive secretions.
Special
Egg Laying
Females come ashore on remote islands or rugged coastlines once a year in the early summer to lay a clutch of 2d8 eggs, which will be buried in the sand to be warmed by the sun until they hatch about six weeks later.
Environments
aquatic-salt
Shy creatures with powerful armor and a devastating bite that can swallow prey whole
Giant Sea Turtles are shy creatures which prefer to avoid conflict; however, due to their armor and their powerful bite they can be formidable enemies. Indeed, a giant sea turtle can swallow a victim of man-size or smaller whole on any natural roll of 19 or 20 on the attack die (assuming the attack hits); such victims can attack the creature's AC 13 interior only with short stabbing or cutting weapons such as daggers, but they suffer 2d8 points of damage per round from the creature's digestive secretions, making this a losing battle in most cases.
Females come ashore on remote islands or rugged coastlines once a year in the early summer to lay a clutch of 2d8 eggs, which will be buried in the sand to be warmed by the sun until they hatch about six weeks later. Such egg clutches are often monitored by large, intelligent predators such as dragons, who will wait until the hatchlings break free from their shells and make a break for the sea.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
aquatic-salt
Offense
1 Attack
Circumstance: Combat
4d4
Offense
Special Attacks
Circumstance: Combat
Overturn boats
Special
Overturn boats
90% chance of overturning a boat, and a 10% chance to overturn even a small ship.
Special
Withdraw into shell
Can withdraw its vulnerable head and flippers into its shell, but obviously cannot attack or move if it does so.
Massive beasts, normally placid but ferocious when they feel they are under attack
Giant sea turtles are massive beasts, normally placid but ferocious when they feel they are under attack. They have a 90% chance of overturning a boat, and a 10% chance to overturn even a small ship. A sea turtle can withdraw its vulnerable head and flippers into its shell, but obviously cannot attack or move if it does so.
Treasure: None
OSRIC
Actions/Abilities/Traits: OSRIC
Shy creatures with powerful armor and a devastating bite that can swallow prey whole
Giant Sea Turtles are shy creatures which prefer to avoid conflict; however, due to their armor and their powerful bite they can be formidable enemies. Indeed, a giant sea turtle can swallow a victim of man-size or smaller whole on any natural roll of 19 or 20 on the attack die (assuming the attack hits); such victims can attack the creature's AC 13 interior only with short stabbing or cutting weapons such as daggers, but they suffer 2d8 points of damage per round from the creature's digestive secretions, making this a losing battle in most cases.
Females come ashore on remote islands or rugged coastlines once a year in the early summer to lay a clutch of 2d8 eggs, which will be buried in the sand to be warmed by the sun until they hatch about six weeks later. Such egg clutches are often monitored by large, intelligent predators such as dragons, who will wait until the hatchlings break free from their shells and make a break for the sea.
Basic Fantasy Field Guide Omnibus
Massive beasts, normally placid but ferocious when they feel they are under attack
Giant sea turtles are massive beasts, normally placid but ferocious when they feel they are under attack. They have a 90% chance of overturning a boat, and a 10% chance to overturn even a small ship. A sea turtle can withdraw its vulnerable head and flippers into its shell, but obviously cannot attack or move if it does so.
Treasure: None
OSRIC