Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Grinding Bite
Circumstance: The giant tapir's last action was a successful jaws Strike agains
The tapir gnaws the target's flesh and muscle with its blunt teeth. The creature must attempt a DC 18 Fortitude save. Critical Success The creature is unaffected. Success The creature is enfeebled 1 until the start of its next turn. Failure The creature takes 2d4 bludgeoning damage and is enfeebled 1 until the end of its next turn. Critical Failure The creature takes 4d4 bludgeoning damage and is enfeebled 1 for 1 minute.
Ability
Splayed Toes
Giant tapirs ignore difficult terrain from mud and shallow water.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0], Damage 1d8+6 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet