Size:
Type:
± Vermin
Form:
Temper:
# App:
± 1d10 (1d10)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30' (10')
Climb/Arboreal:
Flight:
± 180' (60'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
bite
1 * bite (1d4 + unconsciousness)
Special
Echolocation
Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
Special
Echolocation
See main entry.
Special
Unconsciousness
For 1d10 rounds (save versus paralysis).
Special
Blood drain
A vampire bat may drain blood from an unconscious victim: 1d4 hit points automatic damage per round. A victim killed by blood drain becomes undead (possibly a vampire) after 24 hours (save versus spells).
Actions/Abilities/Traits: OSE
Nocturnal, flying mammals that roost in caves or ruins.
OSE