Size:
± Large
Type:
± Vermin
Form:
Temper:
# App:
± 1d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 70'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d4 + poison)
Circumstance: Combat
Special
Air-breather
Can operate underwater for a full turn without suffering injury. Do not swim, but rather walk on the bottom, climbing rocks or vegetation to surface.
Special
Poison
Bite delivers poison.
Special
Underwater Lair
Make lairs of webs and sticks which are open only on the bottom to allow entry without loss of air.
Environments
aquatic-fresh
Semi-intelligent creatures that make underwater lairs and breathe air
Giant Water Spiders are semi-intelligent creatures, and may be allies of lesser fey creatures such as nixies or sprites who live nearby. They make underwater lairs of webs and sticks which are open only on the bottom to allow entry without loss of air, as giant water spiders are air-breathers (though they are able to operate underwater for a full turn without suffering injury). They do not swim, but rather walk on the bottom, climbing rocks or vegetation to surface.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
aquatic-fresh
Offense
1 Attack
Circumstance: Combat
1d4+1
Offense
Special Attacks
Circumstance: Combat
Poison
Resistance
Magic Resistance
Circumstance: innate
Normal
Treasure
Treasure: 1d8×1,000 cp (30%), 1d8×1,000 sp (30%), 1d8×1,000 ep (30%), 1d3 gems (20%), 1d6 jewellery (30%), 1d2 magic items (10%)
Semi-intelligent creatures that make underwater lairs and breathe air
These are like their giant land-based cousins in most respects. They differ in that they do not build webs per se, rather; they build underwater lairs and carefully transfer air trapped in web-sacs to the lairs. They can hide within and wait for unwary swimmers, whereupon they will scuttle out and drag their prey down, poisoning them, cocooning them, and removing them to their lair to consume.
As their lairs are air-filled, if the creature is slain, these places may be used for one hour for creatures that require air to breathe.
OSRIC
Actions/Abilities/Traits: OSRIC
Semi-intelligent creatures that make underwater lairs and breathe air
Giant Water Spiders are semi-intelligent creatures, and may be allies of lesser fey creatures such as nixies or sprites who live nearby. They make underwater lairs of webs and sticks which are open only on the bottom to allow entry without loss of air, as giant water spiders are air-breathers (though they are able to operate underwater for a full turn without suffering injury). They do not swim, but rather walk on the bottom, climbing rocks or vegetation to surface.
Basic Fantasy Field Guide Omnibus
Semi-intelligent creatures that make underwater lairs and breathe air
These are like their giant land-based cousins in most respects. They differ in that they do not build webs per se, rather; they build underwater lairs and carefully transfer air trapped in web-sacs to the lairs. They can hide within and wait for unwary swimmers, whereupon they will scuttle out and drag their prey down, poisoning them, cocooning them, and removing them to their lair to consume.
As their lairs are air-filled, if the creature is slain, these places may be used for one hour for creatures that require air to breathe.
OSRIC