Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 23
Dexterity: 10
Constitution: 20
Intelligence: 11
Wisdon: 14
Charisma: 10
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Wisdom: +7
Skills
perception: +7
stealth: +5
Offense
Bite
Circumstance: Melee
11 to hit, reach 10 ft., one target. (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape 19). Until this grapple ends, the target is restrained, and the dragon can't bite a different target.
Offense
Claw
Circumstance: Melee
11 to hit, reach 5 ft. one target. (1d8 + 6) slashing damage.
Action
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Action
Cataclysmic Breath {@recharge 5}
The dragon exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under the dragon's control. The zombie acts on the dragon's initiative but immediately after the dragon's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Legendary Action
Claw
The dragon makes one Claw attack.
Legendary Action
Cataclysmic Rush (Costs 2 Actions)
The dragon moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this damage only once per turn.
Trait
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Trait
Unusual Nature
The dragon doesn't require air, food, drink, or sleep.
Trait
Passive Perception
17
Immunities
Damage Immunities
necrotic
poison
Immunities
Condition Immunities
exhaustion
poisoned
Resistances
piercing
Senses
blindsight 60 ft.
darkvision 120 ft.
Languages
Common
Draconic
Some death dragons manage to retain almost all of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then dropping the snared creatures to their doom.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories.
A death dragon's bones burn with violet Cataclysmic fire, which it can unleash in a horrific mockery of the breath weapon it possessed in life. The breath snuffs out life force and infuses undeath into corpses it touches. These zombies burn with Cataclysmic fire and serve the death dragon's will, typically going on rampages to destroy all living creatures in sight.
5e Tools
Actions/Abilities/Traits: D&D 5e