Size:
Type:
± Ooze
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 1'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 pseudopod (2d8)
Circumstance: Combat
1 pseudopod (2d8)
Special
Dissolves Organic Matter
Devours flesh and organic materials on contact. Can dissolve normal metal or enchanted wood in a turn and normal wood in 2d4 rounds. Does not harm stone or enchanted metal.
Special
Sunlight Vulnerability
Cannot grow in sunlight. Indirect sunlight stunts it and prevents spreading. Direct sunlight kills it within a turn.
Special
Contact Attack
On first round of contact, can be scraped off (destroying scraping device). After that, must be frozen, burned, or cut away (dealing same damage to victim and jelly). Cure disease spell destroys a patch.
Special
Transformation
If not destroyed or scraped off within 6+1d4 rounds, victim completely transforms into more green jelly. Cannot be retrieved by any magic short of a wish.
Environments
underdark
Bright green, wet, and sticky jelly that devours flesh and organic materials on contact
Green jelly devours flesh and organic materials on contact and is even capable of dissolving metal given enough time. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below. Green jelly cannot grow in sunlight; even the indirect sunlight of a dense forest will stunt it and prevent it from spreading, and direct sunlight will kill it outright within a turn.
On the first round of contact, the jelly can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing the same damage to both the victim and the jelly). A cure disease spell will destroy a patch of green jelly. It does not harm stone or enchanted metal, but can dissolve normal metal or enchanted wood in a turn and normal wood in 2d4 rounds.
If not destroyed or scraped off within 6+1d4 rounds, the victim will be completely transformed into more green jelly; such a character or creature cannot be retrieved by any magic short of a wish.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Bright green, wet, and sticky jelly that devours flesh and organic materials on contact
Green jelly devours flesh and organic materials on contact and is even capable of dissolving metal given enough time. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below. Green jelly cannot grow in sunlight; even the indirect sunlight of a dense forest will stunt it and prevent it from spreading, and direct sunlight will kill it outright within a turn.
On the first round of contact, the jelly can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing the same damage to both the victim and the jelly). A cure disease spell will destroy a patch of green jelly. It does not harm stone or enchanted metal, but can dissolve normal metal or enchanted wood in a turn and normal wood in 2d4 rounds.
If not destroyed or scraped off within 6+1d4 rounds, the victim will be completely transformed into more green jelly; such a character or creature cannot be retrieved by any magic short of a wish.
Basic Fantasy Role-Playing Game