Size:
Type:
± Outsider
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
± 80'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon or 1 unarmed
Circumstance: Combat
1 weapon or 1 unarmed
Special
Spellcasting
Casts spells as a 10th-level Cleric.
Special
Telepathy
Limited telepathy: can impart up to 3 words per round to a distance of 300 feet.
Special
Swoop Attack
If able to swoop down on an enemy, attack receives a +2 bonus to-hit and damage increases to 2d8 per claw.
Special
Dimension Door
Can use **dimension door** once per turn.
Special
Dispel Evil
Can use **dispel evil** once per hour.
Special
Teleport
Can **teleport** without error once per day.
Special
Damage Resistance
Takes no damage from non-magical weapons and only a single point of damage from magical weapons with a bonus smaller than +2.
Special
Immunities
Immune to **sleep**, **hold**, and **charm** spells as well as **illusions**.
Environments
planar
Protectors of the faithful with the body of a lion, large white wings, and a human face
Guardians, are the protectors of the faithful. Celestial guardians look like lions with large white wings and a human face; they are always male. Some of them prefer to braid their beard to keep it separated from their mane. A guardian speaks Common and can communicate with a limited form of telepathy, imparting up to 3 words per round to a distance of 300 feet.
A guardian casts spells as a 10th-level Cleric. If forced to engage in physical combat, they will use two powerful claws for 1d10 points of damage each. If able to swoop down on an enemy, this attack will receive a +2 bonus to-hit and the damage will increase to 2d8 per claw. A guardian can also use **dimension door** once per turn, **dispel evil** once per hour, and **teleport** without error once per day.
A guardian takes no damage from non-magical weapons and only a single point of damage from magical weapons with a bonus smaller than +2. They are immune to **sleep**, **hold**, and **charm** spells as well as **illusions**.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Protectors of the faithful with the body of a lion, large white wings, and a human face
Guardians, are the protectors of the faithful. Celestial guardians look like lions with large white wings and a human face; they are always male. Some of them prefer to braid their beard to keep it separated from their mane. A guardian speaks Common and can communicate with a limited form of telepathy, imparting up to 3 words per round to a distance of 300 feet.
A guardian casts spells as a 10th-level Cleric. If forced to engage in physical combat, they will use two powerful claws for 1d10 points of damage each. If able to swoop down on an enemy, this attack will receive a +2 bonus to-hit and the damage will increase to 2d8 per claw. A guardian can also use **dimension door** once per turn, **dispel evil** once per hour, and **teleport** without error once per day.
A guardian takes no damage from non-magical weapons and only a single point of damage from magical weapons with a bonus smaller than +2. They are immune to **sleep**, **hold**, and **charm** spells as well as **illusions**.
Basic Fantasy Field Guide Omnibus