Actions/Abilities/Traits: Pathfinder 1e
Aura
broken ground (30 ft., DC 20)
Special
1/day
spike stones (DC 19), transmute mud to rock (DC 20), transmute rock to mud (DC 20)
Special
3/day
soften earth and stone, spike growth (DC 18)
Special
At will
stone shape
Special
Broken Ground (Su)
The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a magic circle against chaos or a magic circle against evil.
Special
Misfortune (Su)
A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a -4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.
Action
Feat 1
Combat Expertise
Action
Feat 2
Dodge
Action
Feat 3
Improved Initiative
Action
Feat 4
Mobility
Action
Feat 5
Spring Attack
Action
Feat 6
Whirlwind Attack
Action
Melee 1
bite +14 (1d8+6 plus misfortune)
Action
Melee 2
2 slams +14 (1d6+6 plus misfortune)
Treasure
standard
Environments
any
Actions/Abilities/Traits: Pathfinder 1e