Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Annihilation Beams
A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level disintegrate spell (DC 41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4 rounds.
Ability
Deadly Throw
Circumstance: The guthallath has a creature grabbed.
The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save.
Ability
Erosion Aura
(aura, primal) 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39).
Ability
Immunity to Magic
The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level.
Ability
Innate Primal Spells
DC 37; Constant (8th) true seeing; (3rd) haste
Ability
Powerful Blows
If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
Ability
Trample
Huge or smaller, foot, DC 45
Offense
Melee
Circumstance: combat round (melee)
fist +38 [+33/+28] (deadly 3d12, magical, reach 20 feet), Damage 4d12+18 bludgeoning plus Improved Grab or Improved Push 20 feet
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
magic (see below)
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
true seeing
Resistance
physical 15 (except adamantine)