Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Hadozee Explorer)
Actions/Abilities/Traits: D&D 5e (Hadozee Explorer)
Attributes
Strength: 11
Dexterity: 17
Constitution: 13
Intelligence: 13
Wisdon: 17
Charisma: 14
Saving Throws
Saving Throw Bonuses
Consitution: +3
Wisdom: +5
Skills
athletics: +2
perception: +5
stealth: +5
survival: +5
Offense
Shortsword
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) piercing damage.
Offense
Musket
Circumstance: Ranged
5 to hit, range 40/120 ft., one target. (2d12 + 3) piercing damage.
Action
Multiattack
The hadozee makes two Shortsword attacks.
Bonus Action
Nimble Escape
The hadozee takes the Disengage or Hide action.
Reaction
Safe Descent
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
Trait
Glide
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Trait
Passive Perception
15
Items
musket
shortsword
Languages
Common
Hadozee
Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse worthy of further exploration.
5e Tools
Actions/Abilities/Traits: D&D 5e (Hadozee Explorer)
Actions/Abilities/Traits: D&D 5e (Hadozee Shipmate)
Actions/Abilities/Traits: D&D 5e (Hadozee Shipmate)
Attributes
Strength: 11
Dexterity: 14
Constitution: 11
Intelligence: 10
Wisdon: 14
Charisma: 12
Saving Throws
Saving Throw Bonuses
Dexterity: +4
Consitution: +2
Skills
perception: +4
survival: +6
Offense
Dagger
Circumstance: Melee, Ranged
4 to hit, reach 5 ft. or range 20/60 ft., one target. (1d4 + 2) piercing damage.
Reaction
Safe Descent
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
Trait
Glide
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Trait
Passive Perception
14
Items
dagger
Languages
Common
Hadozee
Hadozee shipmates make up much of the crew aboard some spelljamming ships.
5e Tools
Actions/Abilities/Traits: D&D 5e (Hadozee Shipmate)
Actions/Abilities/Traits: D&D 5e (Hadozee Warrior)
Actions/Abilities/Traits: D&D 5e (Hadozee Warrior)
Attributes
Strength: 11
Dexterity: 16
Constitution: 13
Intelligence: 10
Wisdon: 13
Charisma: 12
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Consitution: +3
Skills
perception: +3
stealth: +5
survival: +5
Offense
Shortsword
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) piercing damage.
Offense
Light Crossbow
Circumstance: Ranged
5 to hit, range 80/320 ft., one target. (2d8 + 3) piercing damage.
Action
Multiattack
The hadozee makes two Shortsword attacks.
Reaction
Safe Descent
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
Reaction
Uncanny Dodge
The hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker.
Trait
Glide
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Trait
Passive Perception
13
Items
light crossbow
shortsword
Languages
Common
Hadozee
Hadozee warriors make their living as mercenaries, sometimes in the company of pirates. Squads of warriors often adopt colorful names, such as the Soaring Hadozees, the Jammin' Wingbats, and the Night Howlers.
5e Tools
Actions/Abilities/Traits: D&D 5e (Hadozee Warrior)