Size:
± Medium
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 65
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Consitution: +4
Wisdom: +3
Attributes
Strength: 12
Dexterity: 17
Constitution: 14
Intelligence: 14
Wisdon: 13
Charisma: 19
Skills
perception: +3
persuasion: +8
stealth: +5
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Trait
Diabolic Ward
Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.
Passive Perception: 13
Trait
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Trait
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Immunities
Condition Immunities
charmed
poisoned
Immunities
Damage Immunities
fire
poison
Resistances
cold
Action
Multiattack
The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.
Action
Compelling Contract (1/Day)
cha 14, one creature within 30 feet of the devil. The target has the Charmed condition. While it is Charmed, it has the Stunned condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Offense
Infernal Blade
Circumstance: Melee
5, reach 5 ft. (1d6 + 3) Slashing damage and 7 (2d6) Fire damage.
Offense
Confounding Ray
Circumstance: Ranged
5, range 120 ft. (2d12) Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.
Languages
Common
Infernal; telepathy 120 ft.
Environments
planar, nine hells
Devil of Guile and Temptation
With a name that hints at their skill at gathering souls for the Nine Hells, harvester devils are smooth-talking creatures that resemble tieflings. Also known as falxugons among the ranks of the Nine Hells, harvester devils have short horns and expressive tails. Most harvester devils dress in flattering finery. They promise wealth or influence to corruptible mortals, often securing a deal with a contract they produce in a flash of brimstone. This contract binds the mortal signatory's soul to the Nine Hells.
Harvester devils' contracts are lengthy and convoluted, but these devils are quick to make deals and might leave loopholes that can save a signatory's soul. Roll on or choose a result from the Contract Loopholes table to inspire a loophole an astute reader might discover.
Unfortunately, finding these dandyish devils' contractual loopholes is not nearly as much fun as I had hoped.
5e Tools
Actions/Abilities/Traits: D&D 5e
Devil of Guile and Temptation
With a name that hints at their skill at gathering souls for the Nine Hells, harvester devils are smooth-talking creatures that resemble tieflings. Also known as falxugons among the ranks of the Nine Hells, harvester devils have short horns and expressive tails. Most harvester devils dress in flattering finery. They promise wealth or influence to corruptible mortals, often securing a deal with a contract they produce in a flash of brimstone. This contract binds the mortal signatory's soul to the Nine Hells.
Harvester devils' contracts are lengthy and convoluted, but these devils are quick to make deals and might leave loopholes that can save a signatory's soul. Roll on or choose a result from the Contract Loopholes table to inspire a loophole an astute reader might discover.
Unfortunately, finding these dandyish devils' contractual loopholes is not nearly as much fun as I had hoped.
5e Tools