Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 14
Constitution: 13
Intelligence: 18
Wisdon: 16
Charisma: 18
Saving Throws
Saving Throw Bonuses
Wisdom: +7
Constitution: +8
Skills
arcana: +12
history: +12
insight: +11
persuasion: +8
Offense
Idyllic Touch
Circumstance: Melee
8 to hit, reach 5 ft., one target. (1d10 + 4) force damage. If the target is a creature, it must succeed on a 16 Wisdom saving throw or fall prone in a fit of laughter.
Action
Multiattack
The quori uses its Mind Thrust twice.
Action
Mind Thrust
The quori targets a creature it can see within 60 feet of it. The target must make a 16 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one.
Action
Possession {@recharge}
One humanoid that the quori can see within 5 feet of it must succeed on a 16 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Reaction
Empathic Feedback
When the quori takes damage from a creature it can see within 60 feet of it, the quori can force that creature to succeed on a 16 Intelligence saving throw or take 11 (2d10) psychic damage.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The quori's spellcasting ability is Intelligence (spell save 16). It can innately cast the following spells, requiring no components:
charm person
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The quori's spellcasting ability is Intelligence (spell save 16). It can innately cast the following spells, requiring no components:
dominate person
dream
detect thoughts
disguise self
suggestion
Trait
Passive Perception
13
Immunities
Condition Immunities
charmed
frightened
Resistances
psychic
Senses
darkvision 60 ft.
Languages
Common
Quori
Hashalaq quori are loremasters and judges, and are commonly known as dreamstealers. In their natural form, hashalaqs are composed of hundreds of translucent tendrils. They can compress and configure these tendrils to form a wide range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq's sensory organ, which can be moved around to suit the creature's current shape.
The Power of Pleasure
Hashalaq quori have studied their mortal prey for centuries. Inhabiting human bodies as Inspired has granted the hashalaq a deep understanding of the hedonistic urges of humanity. As a result, they have developed numerous ways to control humanoids through pleasure—even as they have developed a taste for such things themselves.
The Learned of Dal Quor
Hashalaq quori are the loremasters of Dal Quor. Even those hashalaqs who don't make use of Inspired vessels dedicate themselves to studying Eberron and the planes, and they are among the few quori castes whose members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found as advisors to the kalaraq. They also serve as judges, policing the quori and ensuring that the rivalries of the tsucora never threaten the greater plans of the Dreaming Dark.
5e Tools
Actions/Abilities/Traits: D&D 5e