Size:
Type:
± Undead
Form:
Temper:
# App:
± 1 (plus mount)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon (also see mount)
Circumstance: Combat
1d8 or by weapon (also see mount)
Special
Fear Aura
Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.
Special
Fighter Abilities
Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately.
Special
Turning Resistance
Can be Turned by Clerics (as a vampire, but roll at -4).
Special
Undead Immunities
Immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.
Special
Undead Mount
Always accompanied by its mount, usually an undead (skeletal steed or zombie horse), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.
Environments
any
A powerful undead warrior in knightly garb, headless but possibly wearing a jack-o-lantern, helmet, or other decoration above the neck
A Headless Horseman is a powerful undead warrior. A headless horseman appears in knightly garb, similar to what it wore in life. Of course, as the name indicates it is headless, but a jack-o-lantern, helmet, or other decoration could be worn above the neck. Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.
Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately. The headless horseman can be Turned by Clerics (as a vampire, but roll at -4). As with all undead, it is immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.
A headless horseman is always accompanied by its mount, usually an undead (skeletal steed, see page 237, or a zombie horse as on page 287), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A powerful undead warrior in knightly garb, headless but possibly wearing a jack-o-lantern, helmet, or other decoration above the neck
A Headless Horseman is a powerful undead warrior. A headless horseman appears in knightly garb, similar to what it wore in life. Of course, as the name indicates it is headless, but a jack-o-lantern, helmet, or other decoration could be worn above the neck. Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.
Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately. The headless horseman can be Turned by Clerics (as a vampire, but roll at -4). As with all undead, it is immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.
A headless horseman is always accompanied by its mount, usually an undead (skeletal steed, see page 237, or a zombie horse as on page 287), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.
Basic Fantasy Field Guide Omnibus