Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 23
Dexterity: 18
Constitution: 20
Intelligence: 3
Wisdon: 15
Charisma: 10
Saving Throws
Saving Throw Bonuses
Strength: +12
Dexterity: +10
Skills
perception: +8
Offense
Bite
12 to hit, reach 10 ft., one target. (2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has Cover||3||total cover against attacks and other effects outside the hertilod. At the start of each of the hertilod's turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod's gullet.
hertilod's gullet can hold up to two creatures at a time. If the hertilod takes 40 damage or more on a single turn from a swallowed creature, the hertilod must succeed on a 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.
Offense
Claw
Circumstance: Melee
12 to hit, reach 5 ft., one target. (2d10 + 6) slashing damage.
Action
Multiattack
The hertilod makes one Bite attack and two Claw attacks.
Legendary Action
Sprint
The hertilod moves up to its speed. This movement doesn't provoke opportunity attacks.
Legendary Action
Feed (Costs 2 Actions)
The hertilod drains life from the creatures in its gullet to bolster itself. Each creature in the hertilod's gullet takes 10 (3d6) necrotic damage, and the hertilod regains a number of hit points equal to the damage.
Trait
Legendary Resistances (3/Day)
If the hertilod fails a saving throw, it can choose to succeed instead.
Trait
Magic Resistance
The hertilod has advantage on saving throws against spells and other magical effects.
Trait
Shock Susceptibility
If the hertilod takes lightning damage, its speed is halved until the end of its next turn, and it must succeed on a 15 Constitution saving throw or immediately regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.
Trait
Spider Climb
The hertilod can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Trait
Passive Perception
18
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Resistances
necrotic
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
blindsight 30 ft.
tremorsense 60 ft.
They ain't dragons. They ain't lizards. Oh no, they're much worse."
When a dead god is left adrift in the Astral Sea, its corpse sometimes spawns a parasitic monster known as a hertilod. Voracious and terrifying, a hertilod resembles a skinless, serpentine lizard, with sharp claws and a gaping maw that drips venom. A hertilod's gruesomely exposed muscle renders it susceptible to lightning.
5e Tools
Actions/Abilities/Traits: D&D 5e