Size:
Type:
± Monstrous Humanoid
Form:
Temper:
# App:
± 3d6 Wild 3d6 Lair 8d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite or 1 trample
Circumstance: Combat
1 bite or 1 trample
Special
Hive-Mind
All hivelings in a group are connected magically. Morale equals 2 plus the number of surviving hivelings in the group (maximum 12).
Special
Shared Hit Points
All hivelings of the same clan or tribe within a 120-foot radius contribute their hit points to a pool. Any damage is deducted from the pool. When remaining hit points are less than the number of individuals, they begin to fall, starting with the last one hit and spreading to those nearby.
Special
High Dexterity
+4 bonus to armor class and all attacks with ranged weapons. When rolling for initiative, roll once for the entire group and add this bonus.
Special
Dual Wielding
Can attack freely with two melee weapons at no penalty.
Special
Pick Pockets
65% chance of success.
Special
Detect Magic
Can detect the presence of magic items in a 30-foot radius, and can identify any magic item within 10 feet.
Special
Use Magic Items
Can activate any magic item usable by a Magic-user (including those usable by any class). Can use items requiring command words without speaking them.
Special
Magic Item Preference
Avoid items that are complex or have multiple abilities. Avoid items related to speaking languages. Not interested in scrolls or spell books.
Environments
any
Horrid little humanoid monsters covered in dark bristles with a shared hive-mind and hit point pool
Hivelings are horrid little humanoid monsters about the size of a goblin, but covered almost totally with dark bristles like those of a wild boar. Only a hiveling's pale, evilly-grinning face is exposed. All hivelings in a group are indistinguishable, and they do not have any obvious gender; how they reproduce is a mystery. Most importantly, a group (clan or tribe) of hivelings are connected together magically into a hive-mind. This gives them a morale equal to 2 plus the number of surviving hivelings in the group (maximum 12).
The connection between them is so powerful that they actually share hit points. All hivelings of the same clan or tribe within a 120-foot radius "contribute" their hit points to a pool, and any damage inflicted is deducted from the pool. So long as the total hit points in this pool are greater than the number of individuals, none of them will fall; however, when the remaining hit points are less than the number of hiveling individuals, they will begin to fall, starting with the last one hit and spreading to those nearby.
A hiveling has a +4 bonus for high Dexterity, which accounts for their armor class and also applies to all attacks with ranged weapons. W
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Horrid little humanoid monsters covered in dark bristles with a shared hive-mind and hit point pool
Hivelings are horrid little humanoid monsters about the size of a goblin, but covered almost totally with dark bristles like those of a wild boar. Only a hiveling's pale, evilly-grinning face is exposed. All hivelings in a group are indistinguishable, and they do not have any obvious gender; how they reproduce is a mystery. Most importantly, a group (clan or tribe) of hivelings are connected together magically into a hive-mind. This gives them a morale equal to 2 plus the number of surviving hivelings in the group (maximum 12).
The connection between them is so powerful that they actually share hit points. All hivelings of the same clan or tribe within a 120-foot radius "contribute" their hit points to a pool, and any damage inflicted is deducted from the pool. So long as the total hit points in this pool are greater than the number of individuals, none of them will fall; however, when the remaining hit points are less than the number of hiveling individuals, they will begin to fall, starting with the last one hit and spreading to those nearby.
A hiveling has a +4 bonus for high Dexterity, which accounts for their armor class and also applies to all attacks with ranged weapons. W
Basic Fantasy Field Guide Omnibus