Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 10
Dexterity: 11
Constitution: 12
Intelligence: 16
Wisdon: 19
Charisma: 16
Saving Throws
Saving Throw Bonuses
Dexterity: +3
Consitution: +4
Constitution: +6
Offense
Tusks
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d6) piercing damage.
Action
Trumpet (3/Day)
The hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Action
Trumpet of Blasting
Each creature in the cone must make a 14 Constitution saving throw. On a failed save, a creature takes 17 (5d6) thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held or worn take 35 (10d6) thunder damage.
Action
Trumpet of Sparkles
Creatures in the cone must make a 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.
Innate Spellcasting
Frequency:
At Will
Attribute: wis
The hollyphant's innate spellcasting ability is Wisdom (spell save 15). It can innately cast the following spells, requiring no material components:
light
Innate Spellcasting
Frequency:
Daily
Attribute: wis
The hollyphant's innate spellcasting ability is Wisdom (spell save 15). It can innately cast the following spells, requiring no material components:
bless
cure wounds
protection from evil and good
banishment
heal
raise dead
shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.)
teleport (with no chance of error)
Trait
Aura of Invulnerability
An invisible aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells. The hollyphant can use an action to suppress this trait until its concentration ends (as if concentration||concentrating on a spell).
Trait
Magic Weapons
The hollyphant's weapon attacks are magical.
Trait
Passive Perception
14
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Resistances
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Languages
Celestial
telepathy 120 ft.
Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.
A hollyphant looks like a miniature elephant with luminous gold fur and small, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won't bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends.
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Actions/Abilities/Traits: D&D 5e