Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 3
Constitution: 17
Intelligence: 1
Wisdon: 10
Charisma: 1
Offense
Tendril
Circumstance: Melee
6 to hit, reach 30 ft., one target. (2d6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the horrid plant can't use the same tendril on another target. The horrid plant has two tendrils.
Action
Multiattack
The horrid plant makes two Tendril attacks.
Bonus Action
Sap Squirt (Purple Blossom Only)
The horrid plant targets one creature it can see within 15 feet of itself. The target must succeed on a 14 Dexterity saving throw or take 28 (8d6) acid damage and become covered in acidic sap. This sap lasts for 1 minute or until a creature uses its action to scrape the sap off itself or another creature it can reach. A creature covered in sap takes 14 (4d6) acid damage at the start of each of its turns.
Bonus Action
Spiked Leaves (Snapper Saw Only)
Creatures within 10 feet of the horrid plant and not behind Cover||3||total cover must make a 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save or half as much damage on a successful one.
Bonus Action
Vampiric Tendril (Dew Drinker Only)
One creature grappled by the horrid plant must make a 13 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Trait
Horrid Plant Varieties
A horrid plant comes in one of three varieties (choose or roll a d6): 1-2, dew drinker; 3-4, purple blossom; or 5-6, snapper saw. This form determines certain traits in this stat block.
Trait
False Appearance
If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the horrid plant move or act, that creature must succeed on a 18 Intelligence (Nature) check to discern that the horrid plant isn't an ordinary plant.
Trait
Passive Perception
10
Immunities
Condition Immunities
blinded
deafened
Senses
blindsight 60 ft. (can't see beyond this radius)
Horrid plants are a family of carnivorous vegetation found in bogs, damp heaths, jungles, and swamps. Some botanists theorize these plants are an invasive species from a faraway world. When still, horrid plants resemble ordinary (if vibrant) foliage.
Horrid Plant Varieties
The most infamous varieties of horrid plant are dew drinkers, purple blossoms, and snapper saws.
Dew Drinker
Dew drinkers resemble large cabbage plants until they unfurl their long, hair-tipped tendrils. Dew drinkers use these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant's branches connect the flowers to reserves of acidic sap in the plant's trunk. Purple blossoms squirt this sap at prey through the flowers' pistils.
Snapper Saw
Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the loose dirt around itself to catch unsuspecting prey off guard.
5e Tools
Actions/Abilities/Traits: D&D 5e