Size:
± Large
Type:
± Vermin
Form:
Temper:
# App:
± 1d8
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120' in web
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
forest
Offense
1 Attack
Circumstance: Combat
1d8
Offense
Special Attacks
Circumstance: Combat
Poison, webs
Treasure
Treasure: 2d6×1,000 cp (20%), 1d6×1,000 sp (25%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (15%), 1d3 magic items (10%)
Special
Poison
Venomous bite.
Special
Webs
It takes 2 combat rounds to break free from their webs (+1 additional round for each point of strength below 17).
Large web-building spiders that ensnare prey like their tiny cousins
Rather than being hunters, these creatures are like their common, tiny cousins in that they build webs to ensnare prey. In addition to their venomous bite, it takes 2 combat rounds to break free from their webs (+1 additional round for each point of strength below 17). In some fantasy worlds, such as those inspired by J.R.R. Tolkien's Middle Earth™, giant spiders can speak Common; in others, they are voiceless.
OSRIC
Actions/Abilities/Traits: OSRIC
Large web-building spiders that ensnare prey like their tiny cousins
Rather than being hunters, these creatures are like their common, tiny cousins in that they build webs to ensnare prey. In addition to their venomous bite, it takes 2 combat rounds to break free from their webs (+1 additional round for each point of strength below 17). In some fantasy worlds, such as those inspired by J.R.R. Tolkien's Middle Earth™, giant spiders can speak Common; in others, they are voiceless.
OSRIC