Size:
± Huge
Type:
± Beast
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 76
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20
Climb/Arboreal:
Flight:
Swim:
± 30
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 19
Dexterity: 8
Constitution: 16
Intelligence: 3
Wisdon: 11
Charisma: 3
Skills
stealth: +2
Offense
Claw
Circumstance: Melee
7 to hit, reach 10 ft., one target. (3d10 + 4) bludgeoning damage, and the target is grappled (escape 15). The crab has two claws, each of which can grapple only one target
Action
Multiattack
The crab makes two attacks with its claws.
Trait
Amphibious
The crab can breathe air and water.
Trait
Shell Camouflage
While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful 15 Intelligence (Nature) check.
Trait
Passive Perception
10
Senses
blindsight 30 ft.
Much bigger than a giant crab, a hulking crab has a body 15 to 20 feet in diameter. Its shell is often covered with coral, anemones, ship wreckage, or some other sort of detritus salvaged from the ocean floor.
5e Tools
Actions/Abilities/Traits: D&D 5e
Much bigger than a giant crab, a hulking crab has a body 15 to 20 feet in diameter. Its shell is often covered with coral, anemones, ship wreckage, or some other sort of detritus salvaged from the ocean floor.
5e Tools