Size:
Type:
± Undead
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon
Circumstance: Combat
1 weapon
Special
Damage Resistance
Takes only half damage from blunt weapons and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Special
Superhuman Speed
+1 bonus to initiative.
Special
Supernatural Strength
+1 damage.
Special
Weapon Use
Can be instructed by its creator to use any type of weapons, even bows and slings.
Special
Undead Immunities
Mindless undead, unaffected by charm, hold, or illusions.
Special
Turning
Can be Turned by Clerics as if they were a ghoul.
Environments
any
Undead drained bodies of humanoids, appearing as "fast zombies"
Husks are the undead drained bodies of humanoids creatures killed by some type of drain energy spell. As they look identical to zombies, they are often called "fast zombies". Husks are even tougher than normal zombies and are capable of unleashing their pent-up negative energy through a burst of superhuman speed.
A husk takes only half damage from blunt weapons and only a single points from arrows, bolts, or sling stones (plus any magical bonus). A husk has a +1 bonus to initiative and because of its supernatural strength does +1 damage as well. The Armor Class of a husk is partly the product of its speed and dexterity. A husk wearing chain mail or plate has an AC of 17 or 19, respectively, but will move slower.
A husk can be instructed by its creator to use any type of weapons, even bows and slings, but are otherwise mindless undead, and unaffected by charm, hold, or illusions. They can be Turned by Clerics as if they were a ghoul.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Undead drained bodies of humanoids, appearing as "fast zombies"
Husks are the undead drained bodies of humanoids creatures killed by some type of drain energy spell. As they look identical to zombies, they are often called "fast zombies". Husks are even tougher than normal zombies and are capable of unleashing their pent-up negative energy through a burst of superhuman speed.
A husk takes only half damage from blunt weapons and only a single points from arrows, bolts, or sling stones (plus any magical bonus). A husk has a +1 bonus to initiative and because of its supernatural strength does +1 damage as well. The Armor Class of a husk is partly the product of its speed and dexterity. A husk wearing chain mail or plate has an AC of 17 or 19, respectively, but will move slower.
A husk can be instructed by its creator to use any type of weapons, even bows and slings, but are otherwise mindless undead, and unaffected by charm, hold, or illusions. They can be Turned by Clerics as if they were a ghoul.
Basic Fantasy Field Guide Omnibus