Size:
± Huge
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 270 (20d12 + 140)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI (Stone Juggernaut)
Actions/Abilities/Traits: BECMI (Stone Juggernaut)
Action
1 crush
10-100
Actions/Abilities/Traits: BECMI (Stone Juggernaut)
Actions/Abilities/Traits: BECMI (Wood Juggernaut)
Actions/Abilities/Traits: BECMI (Wood Juggernaut)
Action
1 crush
8-80
Actions/Abilities/Traits: BECMI (Wood Juggernaut)
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Flail
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
Action
Multiattack
The juggernaut makes eight Flail attacks, one Pincer attack, and one Prismatic Spray Cannon attack.
Action
Pincer
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
Action
Prismatic Spray Cannon
The juggernaut uses its bejeweled arm to cast prismatic spray (spell save DC 20) in a 100-foot cone.
Special
Construct
The juggernaut obeys the simple commands of whoever activated it by placing a brain gem in its arm. It becomes inanimate if the brain gem is removed.
Special
Fire Absorption
Whenever the juggernaut is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Special
Immutable Form
The juggernaut is immune to any spell or effect that would alter its form.
Special
Insanity
If an inauthentic brain gem was used to activate the juggernaut artifact, it goes insane after 1d4 + 1 rounds, attacking all creatures in its vicinity and refusing to obey commands.
Special
Magic Resistance
The juggernaut has advantage on saving throws against spells and other magical effects.
Special
Magic Weapons
The juggernaut's attacks are magical.
Special
Secret Compartment
A secret compartment exists inside the back of the juggernaut, big enough for four Medium humanoids.
Special
Vorpal Pincer
When it rolls a 20 on a Pincer attack roll against a creature of size Huge or less which has at least one head, the juggernaut has cut off one of the creature's heads. The creature dies if it cannot survive without the lost head. Creatures who do not have a head cut off instead suffer an extra 6d8 slashing damage from the hit.
Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity's power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.
5e SRD
Actions/Abilities/Traits: D&D 5e
Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity's power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.
5e SRD