Size:
± Huge
Type:
± Construct
Form:
Temper:
# App:
± solitary
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 270 (20d12 + 140)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
± 50 ft.
Flight:
± 20 ft. (poor)
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
3/day
enervation
Special
CL
13th; Price 140,000 gp
Special
Faith-Bound (Su)
A juggernaut cannot attack any creature that openly wears or displays the holy symbol or unholy symbol of the deity to which the juggernaut is dedicated unless that creature first attacks the juggernaut.
Special
Requirements
Craft Construct, greater magic weapon, imbue with spell ability, make whole, stone shape, creator must be caster level 10th; Skill Craft (carpentry, sculptures, or stonemasonry); Cost 80,000 gp
Special
Shrine (Ex)
A juggernaut counts as a movable shrine for the deity or religion it is dedicated to.
Special
Soul-Powered (Su)
When a juggernaut kills a creature with at least 5 Hit Dice and an alignment two or more steps away from the juggernaut's alignment, it gains a kill point. Add its current total kill points as a bonus on its attack rolls, combat maneuver checks, caster level checks, and skill checks. Add half its current total kill points as a bonus to its natural armor and spell resistance. The juggernaut loses 1 kill point every 24 hours.
Special
Vicious Trample (Ex)
A juggernaut's massive rollers deal 8d6+38 points of damage on a successful trample attack.
Action
Melee 1
slam +24 (4d6+19 plus wounding)
Treasure
none
Environments
any
Actions/Abilities/Traits: Pathfinder 1e
Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity's power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.
5e SRD