Actions/Abilities/Traits: D&D 5e (Jung-mule)
Special
Beast of Burden
The jung-mule can carry far more than its strength would normally allow. It can move normally carrying up to 1,000 pounds and is able to move up to 4,000 pounds.
Action
Slam
Melee Weapon Attack: +7 to hit, 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.
Action
Trample
If the jung-mule can move at least 15 feet towards a target and then makes a successful attack with its slam, it gets to trample the target. The target must make a Dexterity save (DC 14). On a failed save, the target is forced prone and takes an additional 11 (2d10) bludgeoning damage from the creature's feet stomping it. On a successful save, the target takes half damage and is not forced prone.
Actions/Abilities/Traits: D&D 5e (Jung-mule)