Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 21
Constitution: 18
Intelligence: 23
Wisdon: 24
Charisma: 25
Saving Throws
Saving Throw Bonuses
Intelligence: +12
Wisdom: +13
Constitution: +13
Skills
deception: +13
perception: +13
persuasion: +13
Offense
Arcane Blast
Circumstance: Ranged
13 to hit, range 120 ft., one target. (1d10 + 7) force damage.
Offense
Soul Binding
Circumstance: Melee
13 to hit, reach 5 ft., one target. (4d10 + 7) necrotic damage. A creature reduced to 0 hit points from this attack dies and has its soul imprisoned in one of the quori's eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Action
Multiattack
The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Action
Mind Seed (1/Day)
The quori touches one humanoid, which must succeed on a 21 Intelligence saving throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell can free the thrall from this control.
Action
Swarm of Eyes {@recharge}
The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point it can see within 60 feet of it. Each creature in that area must make a 21 Wisdom saving throw. On a failure, a creature takes 45 (10d8) psychic damage, and it is blinded for 1 minute. On a success, a creature takes half as much damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action
Possession {@recharge}
One humanoid that the quori can see within 5 feet of it must succeed on a 21 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: cha
The quori's spellcasting ability is Charisma (spell save 21, 13 to hit with spell attacks). It can innately cast the following spells, requiring no components:
arcane eye
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: cha
The quori's spellcasting ability is Charisma (spell save 21, 13 to hit with spell attacks). It can innately cast the following spells, requiring no components:
clairvoyance
confusion
dream
eyebite
Trait
All-Around Vision
The quori can't be surprised while it isn't incapacitated.
Trait
Incorporeal Movement
The quori can move through other creatures and objects as if they were difficult terrain||3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Trait
Magic Resistance
The quori has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
23
Immunities
Condition Immunities
blinded
charmed
exhaustion
frightened
grappled
paralyzed
petrified
prone
restrained
Resistances
cold
necrotic
poison
psychic
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
truesight 120 ft.
Languages
all
telepathy 120 ft.
The most powerful quori are the kalaraqs, also known as eyebinders—entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the Inspired.
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Actions/Abilities/Traits: D&D 5e