Size:
± Medium
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 104
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 19
Constitution: 15
Intelligence: 17
Wisdon: 12
Charisma: 14
Saving Throws
Saving Throw Bonuses
Dexterity: +8
Intelligence: +7
Skills
deception: +6
intimidation: +6
perception: +5
stealth: +8
Offense
Claw
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage.
Offense
Proboscis
Circumstance: Melee
8 to hit, reach 10 ft., one target. (1d12 + 4) piercing damage plus 14 (4d6) poison damage. Creatures damaged by this attack must succeed on a 16 Constitution saving throw or suffer the Infernal Rot disease.
Action
Multiattack
The kocrachon makes three Claw attacks. It can replace one of the attacks with a Proboscis attack.
Trait
Devil's Sight
Magical darkness doesn't impede the kocrachon's darkvision.
Trait
Infernal Rot
A creature afflicted with this disease has the poisoned condition until the disease ends. While diseased, creatures gain no benefits from a long rest, gaining exhaustion when necessary. If a creature dies while afflicted with Infernal Rot, its corpse transforms into a newborn kocrachon after 4 (1d8) days.
Trait
Magic Resistance
The kocrachon has advantage on saving throws against spells and other magical effects.
Trait
Sadism
The kocrachon gains a +1 bonus to attack and damage rolls for each different creature it damaged on its previous turn.
Trait
Passive Perception
15
Immunities
Damage Immunities
cold
fire
poison
Immunities
Condition Immunities
poisoned
Resistances
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Infernal
telepathy 120 ft.
Masters of torture and pain, kocrachons are some of the most respected lesser devils in the Nine Hells. Each is driven to break the greatest number of creatures during their lifespan—the bigger and more dangerous their charges, the better. The most effective kocrachons study under other torturers, or in infernal schools, to best understand the physiologies of any victim they might come across. Perhaps due to their nature as clandestine torturers, kocrachons abhor direct conflict, choosing instead to flee if given the option.
Devils with Purpose
They're insect-like and have a brightly colored carapace, with retractable wings, multiple arms and legs, and pincer-like hands. Even their heads appear strangely insectoid, often with multiple proboscises, eyes and false eyes, and waving antennae. Kocrachon inject a lethal poison into victims and, if they acquire the information they needed, may cure said poison.
Flame and Ice
Though they are just as comfortable in the fires of the Nine Hells as any other devil, unlike many other of their peers, kocrachons are also resilient to the cold. This makes them useful in Stygia and Cania, where they are often employed by the archdevils of those layers to wring information from recalcitrant opponents. Their affinity to the cold also provides kocrachons with other, more interesting avenues of torture.
5e Tools
Actions/Abilities/Traits: D&D 5e
Masters of torture and pain, kocrachons are some of the most respected lesser devils in the Nine Hells. Each is driven to break the greatest number of creatures during their lifespan—the bigger and more dangerous their charges, the better. The most effective kocrachons study under other torturers, or in infernal schools, to best understand the physiologies of any victim they might come across. Perhaps due to their nature as clandestine torturers, kocrachons abhor direct conflict, choosing instead to flee if given the option.
!!Devils with Purpose
They're insect-like and have a brightly colored carapace, with retractable wings, multiple arms and legs, and pincer-like hands. Even their heads appear strangely insectoid, often with multiple proboscises, eyes and false eyes, and waving antennae. Kocrachon inject a lethal poison into victims and, if they acquire the information they needed, may cure said poison.
!!Flame and Ice
Though they are just as comfortable in the fires of the Nine Hells as any other devil, unlike many other of their peers, kocrachons are also resilient to the cold. This makes them useful in Stygia and Cania, where they are often employed by the archdevils of those layers to wring information from recalcitrant opponents. Their affinity to the cold also provides kocrachons with other, more interesting avenues of torture.
5e Tools