Actions/Abilities/Traits: D&D 5e (Kraul Death Priest)
Attributes
Strength: 16
Dexterity: 12
Constitution: 14
Intelligence: 12
Wisdon: 15
Charisma: 10
Saving Throws
Saving Throw Bonuses
Consitution: +4
Wisdom: +4
Skills
insight: +4
nature: +3
religion: +3
Offense
Quarterstaff
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.
Action
Multiattack
The kraul makes one attack with its quarterstaff and casts one of its spells with a casting time of 1 action.
Innate Spellcasting
Frequency:
At Will
Attribute: wis
The kraul's innate spellcasting ability is Wisdom (spell save 12, 4 to hit with spell attacks). The kraul can innately cast the following spells, requiring no material components:
chill touch
poison spray
Innate Spellcasting
Frequency:
Daily
Attribute: wis
The kraul's innate spellcasting ability is Wisdom (spell save 12, 4 to hit with spell attacks). The kraul can innately cast the following spells, requiring no material components:
ray of enfeeblement
ray of sickness
animate dead
blight
vampiric touch
Trait
Feed on Death
When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn't incapacitated.
Trait
Hive Mind
The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Trait
Pack Tactics
The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Trait
Spider Climb
The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Trait
Passive Perception
12
Items
quarterstaff
Senses
darkvision 60 ft.
Languages
Common
Kraul
The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Kraul
The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.
5e Tools
Actions/Abilities/Traits: D&D 5e (Kraul Death Priest)
Actions/Abilities/Traits: D&D 5e (Kraul Warrior)
Attributes
Strength: 15
Dexterity: 12
Constitution: 13
Intelligence: 10
Wisdon: 11
Charisma: 8
Offense
Spear
Circumstance: Melee, Ranged
4 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Trait
Hive Mind
The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Trait
Pack Tactics
The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Trait
Spider Climb
The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Trait
Passive Perception
10
Items
spear
Senses
darkvision 60 ft.
Languages
Kraul
understands Common but can't speak it
Kraul society is organized into well-defined roles and castes. The vast majority of the kraul occupy various tiers of soldiery, from commanders and elite troops down to the lowliest infantry.
The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.
5e Tools
Actions/Abilities/Traits: D&D 5e (Kraul Warrior)