Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consecration Vulnerability
A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Ability
Death Gasp
(divine, necromancy) The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The lifeleecher gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the lifeleecher is currently suffering from are suspended, but take effect again once they take a breath. Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
Ability
Ghost Hunter
The lifeleecher's tusks have the effects of the ghost touch property rune on attacks against incorporeal undead.
Ability
Leech Essence
(divine, necromancy) When the lifeleecher damages a living or undead creature with their jaws Strike, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become drained 1 if living, or stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.
Ability
Mortic Ferocity [Reaction]
As Ferocity, but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming concealed until the end of their next turn.
Ability
Soul Feast [Reaction]
Circumstance: Trigger: A creature adjacent to the lifeleecher dies;
The lifeleecher consumes a portion of the creature's soul, regaining 2d8 Hit Points.
Offense
Melee
Circumstance: combat round (melee)
tusk +20 [+15/+10], Damage 2d6+6 piercing plus leech essence
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +19 [+14/+9] (deadly d10, magical, propulsive, range increment 30 feet), Damage 2d6+3 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mortic
Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.
Trait
Orc
A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.
Item
+1 striking composite shortbow (20 arrows)
breastplate
Language
Common
Necril
Perception
darkvision