Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 19
Dexterity: 9
Constitution: 18
Intelligence: 6
Wisdon: 10
Charisma: 5
Offense
Slam
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d8 + 4) lightning damage.
Action
Multiattack
The golem makes two slam attacks.
Trait
Berserk
Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Trait
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Trait
Lightning Absorption
Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Trait
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The golem's weapon attacks are magical.
Trait
Passive Perception
10
Immunities
Damage Immunities
lightning
poison
bludgeoning (from nonmagical attacks that aren't adamantine)
piercing (from nonmagical attacks that aren't adamantine)
slashing (from nonmagical attacks that aren't adamantine)
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 60 ft.
Languages
understands the languages of its creator but can't speak
Lightning golems resemble humans made of crackling lightning. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
5e Tools
Actions/Abilities/Traits: D&D 5e