Size:
Type:
± Construct
Form:
Temper:
# App:
± Wild 1d6, Lair 3d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 firedart or 1 fireball
Circumstance: Combat
1 firedart or 1 fireball
Special
Material Resistances
Wooden furniture only takes half damage from sharp objects; textile-based furniture takes double damage from sharp objects, but no damage from bludgeoning weapons. Both however will take only 1 point of damage from arrows. Metal and stone furniture will only take damage from bludgeoning weapons.
Special
Intelligence Growth
Begins as semi-intelligent, and will behave in a co-operative fashion with other pieces of furniture. As time goes by the furniture becomes more intelligent and it's not uncommon that after a few decades they gain the ability to speak.
Special
Spellcasting (Complex Forms)
More complex furniture forms, such as clocks, have a slight (10%) chance to be able to cast 1-2 1st-level spells from its creators spell book per day.
Special
Self-Repair
Can consume the raw material it is constructed from to regain hit points.
Special
Immunity to Dispel Magic
**Dispel magic** will not affect living furniture.
Environments
city
Regular household furniture that has been magically animated
Living Furniture is regular household furniture that has been magically animated. Usually a Magic-user seeking to defend their home will enchant all the furniture in the building so they can swarm an intruder, making enough noise to alert the Magic-user or other guardians.
Living Furniture begins as semi-intelligent, and will behave in a co-operative fashion with other pieces of furniture. As time goes by the furniture becomes more intelligent and it's not uncommon that after a few decades they gain the ability to speak.
Living furniture has no need to eat, but can consume the raw material it is constructed from to regain hit points. Wooden furniture only takes half damage from sharp objects; textile-based furniture takes double damage from sharp objects, but no damage from bludgeoning weapons. Both however will take only 1 point of damage from arrows. Metal and stone furniture will only take damage from bludgeoning weapons.
The furniture attacks using its legs, or by flinging itself at its target. More complex furniture forms, such as clocks, have a slight (10%) chance to be able to cast 1-2 1st-level spells from its creators spell book per day.
**Dispel magic** will not affec
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Regular household furniture that has been magically animated
Living Furniture is regular household furniture that has been magically animated. Usually a Magic-user seeking to defend their home will enchant all the furniture in the building so they can swarm an intruder, making enough noise to alert the Magic-user or other guardians.
Living Furniture begins as semi-intelligent, and will behave in a co-operative fashion with other pieces of furniture. As time goes by the furniture becomes more intelligent and it's not uncommon that after a few decades they gain the ability to speak.
Living furniture has no need to eat, but can consume the raw material it is constructed from to regain hit points. Wooden furniture only takes half damage from sharp objects; textile-based furniture takes double damage from sharp objects, but no damage from bludgeoning weapons. Both however will take only 1 point of damage from arrows. Metal and stone furniture will only take damage from bludgeoning weapons.
The furniture attacks using its legs, or by flinging itself at its target. More complex furniture forms, such as clocks, have a slight (10%) chance to be able to cast 1-2 1st-level spells from its creators spell book per day.
**Dispel magic** will not affec
Basic Fantasy Field Guide Omnibus