Size:
Type:
± Undead
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 firedart or 1 fireball
Circumstance: Combat
1 firedart or 1 fireball
Special
Tombstone Attack
Shoots gravestones as grenade-like attacks, dealing 2d6 damage. Loses 1 HP per tombstone shot, can shoot up to a quarter of its HP. On miss, target saves vs. Dragon Breath or suffers half-damage from explosion.
Special
Release Remnants
Can release skeletons (1-4 on 1d6) or zombies (5-6 on 1d6) by losing HP as above, limited to a quarter of HP. Remnants attack anyone nearby.
Special
Regenerative Slumber
At 0 HP, collapses and enters slumber. Regains 1 HP per week or 1d6 HP per body buried in it.
Special
Heart
Can only be destroyed by entering its chapel during slumber (via 15th-level magically-held door) and destroying its heart, a glowing protuberance with 2d4 HP at the chapel's center. Percent chance equal to half full HP that heart is protected by (full HP/10) skeleton guardians (each with 2 HD+2 and +2 to attack and damage).
Environments
any
A giant mountain filled with tombstones, with a chapel-like building at its top
A Living Graveyard resembles a giant mountain filled with tombstones, with a chapel-like building at its top. Whenever disturbed by robbers or any hostile force, the living graveyard will awaken and grow a face and arms, ready to attack. It attacks by shooting its gravestones; by doing this, the living graveyard will lose 1 HP per tombstone shot, and can shoot up to a quarter of its HP. Each gravestone is a grenade-like attack, dealing 2d6 points of damage; in case of a miss, the intended victim must save vs. Dragon Breath or suffer half-damage due to the tombstone's explosion on impact.
A living graveyard can release the remnants of those buried in it by also losing HP as above (and is also limited to a quarter of this HP). The remnants will be skeletons (1-4 on 1d6) or zombies (5-6 on 1d6) and will attack anyone nearby.
At 0 HP the living graveyard will collapse and enter a regenerative slumber, regaining 1 HP per week or 1d6 HP per body buried in it. It can only be destroyed by entering its chapel during its slumber (via a 15th-level magically-held door) and destroying its "heart", a glowing and disgusting glowing protuberance with 2d4 HP and located at the very center of the
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A giant mountain filled with tombstones, with a chapel-like building at its top
A Living Graveyard resembles a giant mountain filled with tombstones, with a chapel-like building at its top. Whenever disturbed by robbers or any hostile force, the living graveyard will awaken and grow a face and arms, ready to attack. It attacks by shooting its gravestones; by doing this, the living graveyard will lose 1 HP per tombstone shot, and can shoot up to a quarter of its HP. Each gravestone is a grenade-like attack, dealing 2d6 points of damage; in case of a miss, the intended victim must save vs. Dragon Breath or suffer half-damage due to the tombstone's explosion on impact.
A living graveyard can release the remnants of those buried in it by also losing HP as above (and is also limited to a quarter of this HP). The remnants will be skeletons (1-4 on 1d6) or zombies (5-6 on 1d6) and will attack anyone nearby.
At 0 HP the living graveyard will collapse and enter a regenerative slumber, regaining 1 HP per week or 1d6 HP per body buried in it. It can only be destroyed by entering its chapel during its slumber (via a 15th-level magically-held door) and destroying its "heart", a glowing and disgusting glowing protuberance with 2d4 HP and located at the very center of the
Basic Fantasy Field Guide Omnibus