Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Crumble
Circumstance: Trigger: The living landslide takes damage from a hostile source
The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for 1d4 rounds.
Ability
Earth Glide
The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Earthbound
When not touching solid ground, the living landslide is slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
fist +16 [+11/+6] (reach 10 feet), Damage 2d8+8 bludgeoning
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Terran
Perception
darkvision
tremorsense (imprecise) 60 feet