Size:
± Huge
Type:
± Giant
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 115
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 21
Dexterity: 13
Constitution: 18
Intelligence: 9
Wisdon: 16
Charisma: 8
Saving Throws
Saving Throw Bonuses
Consitution: +7
Wisdom: +6
Offense
Stone Sword
Circumstance: Melee
8, reach 15 ft. (3d10 + 5) Slashing damage.
Offense
Boulder
Circumstance: Ranged
8, range 60/240 ft. (2d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Action
Multiattack
The giant makes two attacks, using Stone Sword or Boulder in any combination.
Bonus Action
Name Sleep {@recharge 5}
The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and has the Unconscious condition until it takes damage or the end of its next turn. The giant has Advantage on ability checks and saving throws for 1 minute.
Trait
Passive Perception
13
Languages
Common
Giant
Environments
planar, feywild
In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.
5e Tools
Actions/Abilities/Traits: D&D 5e
In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.
5e Tools