Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Critical Failure
As success, but frightened 3, the spores remain for 1 hour, and the creature's frightened condition can't be reduced below 1 as long as spores remain in its body.
Ability
Critical Success
The creature is unaffected.
Ability
Envelop
The Melfesh Monster attempts to Grapple a creature within reach. On a success, the creature is pulled into the Monster's body. The Melfesh Monster is slowed 1 while it envelops a creature, and this otherwise has the effects of Swallow Whole (the Melfesh Monster's size or smaller, 1d10 bludgeoning and 1d12 poison, Rupture 15).
Ability
Failure
As success, but frightened 2 and the spores remain for 1 hour.
Ability
Fulminate
Circumstance: The Melfesh Monster has created a spore cloud, and the cloud is w
The Melfesh Monster targets the cloud with one of its abilities with the fire trait. The spore cloud explodes, dealing 4d10 fire damage and 4 persistent fire damage in a 40-foot burst originating from a single square within the cloud (DC 24 basic Reflex).
Ability
Reactive Growth [Reaction]
Circumstance: Trigger: The Melfesh Monster takes physical damage;
The Melfesh Monster shifts plant matter to blunt the attack. It gains resistance 5 against the triggering physical damage.
Ability
Spore Cloud
Frequency: once per minute
Effect: The Melfesh Monster conjures a cloud of spores within 60 feet in a 20-foot burst. The cloud lasts 1 minute. Creatures that enter or begin their turn within the cloud must succeed at a DC 21 Fortitude save or take 3d8 poison damage, be sickened 2, and inhale spores that remain in their bodies for 1 minute (on a critical failure, sickened 3 and an additional 4 persistent poison damage).
Ability
Sporesight
If a creature has inhaled any of the Melfesh Monster's spores, the Melfesh Monster can sense the creature at the listed range.
Ability
Success
The creature is frightened 1 and inhales spores that remain in its body for 1 minute.
Ability
Terrorspores
(aura, emotion, fear, inhaled, mental, poison) 60 feet. A creature that enters the emanation must attempt a DC 21 Will save. Regardless of outcome, the creature is temporarily immune to terrorspores for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
limb +16 [+11/+6] (versatile P or S), Damage 2d12+4 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
firelance +15 [+10/+5] (range 30 feet, magical, fire), Damage 2d8+2 fire
Trait
Fungus
Fungal creatures have the fungus trait. They are distinct from normal fungi.
Language
Aklo
Sylvan
telepathy 100 feet
Perception
sporesight 100 feet
Resistance
fire 5
poison 5