Size:
± Large
Type:
± Elemental
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 94
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 21
Constitution: 20
Intelligence: 11
Wisdon: 13
Charisma: 16
Saving Throws
Saving Throw Bonuses
Consitution: +8
Wisdom: +4
Constitution: +6
Skills
perception: +4
stealth: +8
Offense
Slam
Circumstance: Melee
8 to hit, reach 10 ft., one target. (2d10 + 5) cold damage.
Action
Multiattack
The mist hulk makes two Slam attacks.
Action
Hideous Wailing {@recharge 5}
The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trait
Air Form
The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Trait
Death Burst
When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.
Trait
Passive Perception
14
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
exhaustion
paralyzed
poisoned
restrained
Resistances
thunder
Languages
Auran
Giant
I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off.
Descended from ancient cloud giants, mist hulks are Elementals that embody their ancestors' mixed elemental nature of Air and Water. After countless ages of isolation—often on one of the Elemental Planes or some hidden demiplane—they retain the barest hint of their ancestors' physical form, and even less of the giants' culture.
A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others, but these parts are transparent enough that the churning vapors of the hulk's substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely at any time. When it is slain, its misty form condenses into a torrent of water.
A mist hulk's mood is always gloomy, and when threatened, it often howls in infectious misery. All who hear this wail are magically reminded of past regrets, real or imagined.
5e Tools
Actions/Abilities/Traits: D&D 5e
I mourn for the hulks, all of them. The sight of a mist hulk, in particular, fills me with a melancholy that is hard to shake off.
Descended from ancient cloud giants, mist hulks are Elementals that embody their ancestors' mixed elemental nature of Air and Water. After countless ages of isolation—often on one of the Elemental Planes or some hidden demiplane—they retain the barest hint of their ancestors' physical form, and even less of the giants' culture.
A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others, but these parts are transparent enough that the churning vapors of the hulk's substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely at any time. When it is slain, its misty form condenses into a torrent of water.
A mist hulk's mood is always gloomy, and when threatened, it often howls in infectious misery. All who hear this wail are magically reminded of past regrets, real or imagined.
5e Tools