Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Modron Duodrone)
Actions/Abilities/Traits: D&D 5e (Modron Duodrone)
Attributes
Strength: 11
Dexterity: 13
Constitution: 12
Intelligence: 6
Wisdon: 10
Charisma: 7
Offense
Clockwork Blade
Circumstance: Melee, Ranged
3, reach 5 ft. or range 30 ft. (1d6 + 1) Force damage. blade magically returns to the modron's hand immediately after a ranged attack.
Action
Multiattack
The modron makes two Clockwork Blade attacks.
Trait
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Trait
Passive Perception
10
Immunities
Condition Immunities
charmed
Senses
Truesight 120 ft.
Languages
Modron
Environments
planar, mechanus
Duodrones can perform two tasks at once and often oversee monodrone work groups. They are slightly more skeptical of strangers than monodrones are.
5e Tools
Actions/Abilities/Traits: D&D 5e (Modron Duodrone)
Actions/Abilities/Traits: D&D 5e (Modron Monodrone)
Actions/Abilities/Traits: D&D 5e (Modron Monodrone)
Attributes
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 4
Wisdon: 10
Charisma: 5
Offense
Gear
Circumstance: Melee
4, reach 5 ft. (1d8 + 2) Force damage.
Offense
Gear Flinger
Circumstance: Ranged
4, range 120 ft. (1d8 + 2) Force damage.
Trait
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Trait
Passive Perception
10
Immunities
Condition Immunities
charmed
Senses
Truesight 120 ft.
Languages
Modron
Environments
planar, mechanus
The most numerous modrons, monodrones can perform one simple task at a time. They believe anything they're told that isn't logically or mathematically false. When faced with unexpected situations, they're quick to seek duodrones for help.
5e Tools
Actions/Abilities/Traits: D&D 5e (Modron Monodrone)
Actions/Abilities/Traits: D&D 5e (Modron Pentadrone)
Actions/Abilities/Traits: D&D 5e (Modron Pentadrone)
Attributes
Strength: 15
Dexterity: 14
Constitution: 12
Intelligence: 10
Wisdon: 10
Charisma: 13
Skills
perception: +4
Offense
Slam
Circumstance: Melee
4, reach 5 ft. (1d6 + 2) Force damage.
Offense
Electrical Discharge
Circumstance: Ranged
4, range 120 ft. (1d6 + 2) Lightning damage.
Action
Multiattack
The modron makes five Slam attacks or five Electrical Discharge attacks.
Action
Paralysis Gas {@recharge 5}
Constitution Saving Throws: 11, each creature in a 30-foot Cone [Area of Effect]|Cone. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Trait
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Trait
Passive Perception
14
Immunities
Condition Immunities
charmed
Senses
Truesight 120 ft.
Languages
Modron
Environments
planar, mechanus
Pentadrones oversee and protect contingents of lesser modrons. They're quick to call lengthy meetings with other modrons when making decisions.
5e Tools
Actions/Abilities/Traits: D&D 5e (Modron Pentadrone)
Actions/Abilities/Traits: D&D 5e (Modron Quadrone)
Actions/Abilities/Traits: D&D 5e (Modron Quadrone)
Attributes
Strength: 12
Dexterity: 14
Constitution: 12
Intelligence: 10
Wisdon: 10
Charisma: 11
Skills
perception: +2
Offense
Slam
Circumstance: Melee
4, reach 5 ft. (1d4 + 2) Force damage.
Offense
Gears Launcher
Circumstance: Ranged
4, range 320 ft. (1d4 + 2) Force damage.
Action
Multiattack
The modron makes four Slam attacks or four Gears Launcher attacks.
Trait
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Trait
Passive Perception
12
Immunities
Condition Immunities
charmed
Senses
Truesight 120 ft.
Languages
Modron
Environments
planar, mechanus
Quadrones are among the most relatable modrons—and those most likely to go rogue.
5e Tools
Actions/Abilities/Traits: D&D 5e (Modron Quadrone)
Actions/Abilities/Traits: D&D 5e (Modron Tridrone)
Actions/Abilities/Traits: D&D 5e (Modron Tridrone)
Attributes
Strength: 12
Dexterity: 13
Constitution: 12
Intelligence: 9
Wisdon: 10
Charisma: 9
Offense
Clockwork Spear
Circumstance: Melee, Ranged
3, reach 5 ft. or range 120 ft. (1d6 + 1) Force damage. spear magically returns to the modron's hand immediately after a ranged attack.
Action
Multiattack
The modron makes three Clockwork Spear attacks.
Trait
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Trait
Passive Perception
10
Immunities
Condition Immunities
charmed
Senses
Truesight 120 ft.
Languages
Modron
Environments
planar, mechanus
Tridrones oversee lesser modrons and lead them in battle. They're suspicious of any data provided by non-modrons.
5e Tools
Actions/Abilities/Traits: D&D 5e (Modron Tridrone)