Size:
± Medium
Type:
± Beast
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 13
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 14
Dexterity: 12
Constitution: 14
Intelligence: 2
Wisdon: 10
Charisma: 5
Offense
Ram
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d6 + 2) bludgeoning damage.
Trait
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a 12 Strength saving throw or be knocked prone.
Trait
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Trait
Passive Perception
10
Mountain goats are found throughout the Spine of the World and on the slopes of Kelvin's Cairn, their thick fur and layers of body fat protecting them from the extreme cold. They are expert climbers, able to leap and bound up sheer slopes.
Mountain goats are territorial but easily placated with offerings of food. Their stubbornness makes them difficult to domesticate.
5e Tools
Actions/Abilities/Traits: D&D 5e
Mountain goats are found throughout the Spine of the World and on the slopes of Kelvin's Cairn, their thick fur and layers of body fat protecting them from the extreme cold. They are expert climbers, able to leap and bound up sheer slopes.
Mountain goats are territorial but easily placated with offerings of food. Their stubbornness makes them difficult to domesticate.
5e Tools