Size:
± Man-sized
Type:
± Outsider
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 claw (2d6)
Circumstance: Combat
2d6
Special
Limited Vulnerability
Can only be hit by silver, iron (but not steel), or magical weapons.
Special
Immunities
Immune to both normal and magical forms of fire and cold as well as sleep, charm, and fear magic.
Special
Sleep
A powerful form of sleep which can affect any creature or character up to 12th-level or 12 hit dice unless a successful saving throw vs. Spells is made. Creatures who would be affected by a normal sleep spell do not receive a saving throw but are automatically affected. A victim who falls asleep will be strangled by the night hag and thus killed automatically, unless someone intervenes to stop her.
Special
Ethereal Riding
The night hag will visit the victim once they fall asleep normally. The night hag will be in an ethereal (invisible and intangible) state, and after causing the victim to become ethereal she will climb on the victim's back and ride them until dawn. The exhausted victim awakens after such a night having lost one point of Constitution permanently.
Special
Etherealness
Can become ethereal at will, and can resume material form in the same way; her movement rate remains the same while she is ethereal.
Special
Polymorph Self
Can polymorph at will (as the spell polymorph self).
Special
Magic Missile
Three times a day a night hag can cast a form of magic missile which launches a single missile that inflicts 2d8 points of damage.
Special
Ray of Darkness
Three times a day she can project a ray of darkness from her fingertip which can strike one character; the target must save vs. Spells or suffers weakness that reduces damage done by all melee attacks by half for 2d8 rounds.
Special
Summon Ally
Can summon an ally once a day. Roll 1d%: On a roll of 01-25 a vrock (page 159) appears; on 26-50, a barbed devil (page 145) responds to her summons. On a roll of 51-00 the attempt is a failure, but should this happen the night hag can try again as often as desired (once per round maximum) until she succeeds. If she does this the night hag must pay the summoned creature (if it survives) in the form of a larva from her collection, so she will only use this power if in dire need of assistance.
Special
Periapt
When encountered on the material plane a night hag will always have a magical gemstone, a periapt, which will cure any disease contracted by the bearer, as well as granting a bonus of +2 on all of that character's saving throws. When carried by a non-infernal, the periapt has a 10% cumulative chance of decaying and crumbling when used; that is, 10% the first time it cures a disease, 20% the second, and so on.
Environments
any
An aged woman of horrific appearance with devilish features, taloned hands and feet, blue-black skin and hair
A Night Hag appears to be an aged woman of horrific appearance, hunched and bent, with devilish facial features, taloned hands and feet, with blue-black skin and hair. They are about the same height and weight as a human female. They are found only singly on the material plane where they search out victims to be slain, taken to the lower planes, and turned into larva (page 152).
Night hags prefer the most cruel and selfish of human men as prey, though they will take a woman if she is more cruel and selfish than any man available. When a victim is located, the night hag casts a powerful form of sleep which can affect any creature or character up to 12th-level or 12 hit dice unless a successful saving throw vs. Spells is made. Creatures who would be affected by a normal sleep spell do not receive a saving throw but are automatically affected. A victim who falls asleep will be strangled by the night hag and thus killed automatically, unless someone intervenes to stop her.
Any victim who resists the sleep spell is not "in the clear" just yet, for the night hag will visit the victim once they fall asleep normally. The night hag will be in an ethereal (invisible and intangible) state,
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
planar
Offense
1 Attack
Circumstance: Combat
2d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
65%
Special
Sleep Spell
Casts a sleep spell that affects humans even up to 12th level who fail a saving throw vs magic, then strangles the sleeper.
Special
Æthereal Form
Can assume æthereal form at will. Returns nightly while æthereal to enter victim's dreams, making them æthereal as well.
Special
Constitution Drain
Each ride until dawn by the hag (who cannot be unseated from the unfortunate's back) permanently drains a point of constitution. When all points are drained, the victim dies and the night hag carries the soul to Hades.
Special
Spell-like Abilities
Can cast a magic missile spell for 2d8 damage or a ray of enfeeblement thrice per day each.
Special
Know Alignment
Has the power of knowing a creature's alignment.
Special
Polymorph Self
Can polymorph herself at will.
Special
Immunities
Invulnerable to charm, fear, sleep, and cold- or fire-based spells. To harm them, a weapon must be of iron or silver or enchanted to +3 or better.
Special
Gate
In extremis, a night hag can try (succeeding half the time) to gate in an ally, with equal chances of a barbed devil or class A demon appearing. She must then reward the devil or demon with a soul worm, a price the night hags will be loath to pay.
Special
Astral Projection
While she has a special periapt she has forged in Hades, a night hag can astrally project her body at will. Upon losing the periapt, she can still depart the plane she is in at the time.
Special
Periapt
This periapt gives the possessor +2 on all saving throws, and cures diseases the possessor contracts. With each use by a good creature, the periapt decays; after ten uses, it vanishes.
Hideous women with clawed hands and feet, dark blue-violet skin, jet black talons and hair, and red glowing eyes
Night hags resemble hideous women with clawed hands and feet. Their skin is dark blue-violet, their talons and lanky hair jet, their eyes red with a baneful glow.
Night hags are numerous in their own region of Hades, but seldom found elsewhere. If success seems likely, they will attack any good aligned creature. They come to the material plane to slay very selfishly evil people, whose souls in Hades form soul worms (q.v.: a valuable demonic and diabolical commodity).
Finding such a victim, a night hag casts a sleep spell that affects humans even up to 12th level who fail a saving throw vs magic, then strangles the sleeper. If the spell fails, she returns nightly while æthereal, which she can assume at will. By entering the victim's dreams, the hag makes him (or her) æthereal as well. Each ride until dawn by the hag (who cannot be unseated from the unfortunate's back) permanently drains a point of constitution. When all points are drained, the victim dies and the night hag carries the soul to Hades.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+2 status to all saves vs. magic
Ability
Abyssal Plague
(disease) A creature can't recover from drained until abyssal plague is cured. Saving Throw DC 28 Fortitude; Stage 1 Drained 1 (1 day); Stage 2 Drained increases by 2 (1 day)
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Ability
Coven
A night hag adds dominate, nightmare, scrying, and spellwrack to her coven's spells.
Ability
Dream Haunting
(enchantment, occult, mental) If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts nightmare on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.
Ability
Nightmare Rider
When a night hag rides a nightmare, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone's ethereal jaunt innate spell.
Ability
Occult Innate Spells
DC 28; 9th bind soul (at will; from heartstone), ethereal jaunt (at will; from heartstone); 8th dream council; 5th nightmare, shadow blast (x2, from heartstone); 3rd dream message (at will), magic missile (at will); 2nd invisibility (at will); 1st ray of enfeeblement (at will), sleep (at will); Constant (3rd) detect magic; (2nd) detect alignment (all alignments simultaneously)
Ability
Spell Ambush
2 circumstance penalty to checks and DCs to defend against her spells.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10] (magical), Damage 2d8+8 piercing plus 1d6 evil and Abyssal plague
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Hag
These creatures are malevolent spellcasters who form covens.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
sleep
Item
heartstone
Language
Abyssal
Aklo
Celestial
Common
Infernal
Perception
darkvision
Resistance
mental 10
Weakness
cold iron 10
Actions/Abilities/Traits: Pathfinder 2e
An aged woman of horrific appearance with devilish features, taloned hands and feet, blue-black skin and hair
A Night Hag appears to be an aged woman of horrific appearance, hunched and bent, with devilish facial features, taloned hands and feet, with blue-black skin and hair. They are about the same height and weight as a human female. They are found only singly on the material plane where they search out victims to be slain, taken to the lower planes, and turned into larva (page 152).
Night hags prefer the most cruel and selfish of human men as prey, though they will take a woman if she is more cruel and selfish than any man available. When a victim is located, the night hag casts a powerful form of sleep which can affect any creature or character up to 12th-level or 12 hit dice unless a successful saving throw vs. Spells is made. Creatures who would be affected by a normal sleep spell do not receive a saving throw but are automatically affected. A victim who falls asleep will be strangled by the night hag and thus killed automatically, unless someone intervenes to stop her.
Any victim who resists the sleep spell is not "in the clear" just yet, for the night hag will visit the victim once they fall asleep normally. The night hag will be in an ethereal (invisible and intangible) state,
Basic Fantasy Field Guide Omnibus
Hideous women with clawed hands and feet, dark blue-violet skin, jet black talons and hair, and red glowing eyes
Night hags resemble hideous women with clawed hands and feet. Their skin is dark blue-violet, their talons and lanky hair jet, their eyes red with a baneful glow.
Night hags are numerous in their own region of Hades, but seldom found elsewhere. If success seems likely, they will attack any good aligned creature. They come to the material plane to slay very selfishly evil people, whose souls in Hades form soul worms (q.v.: a valuable demonic and diabolical commodity).
Finding such a victim, a night hag casts a sleep spell that affects humans even up to 12th level who fail a saving throw vs magic, then strangles the sleeper. If the spell fails, she returns nightly while æthereal, which she can assume at will. By entering the victim's dreams, the hag makes him (or her) æthereal as well. Each ride until dawn by the hag (who cannot be unseated from the unfortunate's back) permanently drains a point of constitution. When all points are drained, the victim dies and the night hag carries the soul to Hades.
OSRIC