Actions/Abilities/Traits: (Pathfinder 2e) (Nosferatu Malefactor)
Ability
Ability
Nosferatu Vulnerabilities -
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) DC 29
Ability
Command Thrall
(auditory, divine, mental)
Ability
Divine Innate Spells
DC 29; 5th telekinetic haul (×3)
Ability
Dominate
(divine, enchantment, incapacitation, mental, visual) DC 29
Ability
Drink Blood
(divine, necromancy) When Drinking Blood, the nosferatu malefactor regains 13 HP.
Ability
Plague of Ancients
(disease, virulent) DC 29
Offense
Melee
Circumstance: combat round (melee)
fangs +23 [+18/+13] (finesse), Damage 2d12+11 piercing plus Drink Blood
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Vampire
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Aklo
Common
Necril
telepathy 60 feet
Perception
darkvision
Resistance
physical 10 (except magical wood)
Weakness
giving them weakness 10 to mental damage.
The strain of being controlled wears on the nosferatu thrall's mind
Actions/Abilities/Traits: (Pathfinder 2e) (Nosferatu Overlord)
Ability
Ability
Nosferatu Vulnerabilities -
Ability
Air of Sickness
(aura) 30 feet, DC 33
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) DC 36
Ability
Command Thrall
(auditory, divine, mental)
Ability
Divine Innate Spells
DC 36; 8th telekinetic haul (×3), vampiric exsanguination (×2)
Ability
Dominate
(divine, enchantment, incapacitation, mental, visual) DC 36
Ability
Drink Blood
(divine, necromancy) When Drinking Blood, the nosferatu regains 21 HP.
Ability
Paralytic Fear
(divine, incapacitation, mental) DC 33
Ability
Plague of Ancients
(disease, virulent) DC 36
Offense
Melee
Circumstance: combat round (melee)
fangs +30 [+25/+20] (finesse), Damage 3d12+12 piercing plus Drink Blood
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Vampire
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Aklo
Common
Necril
telepathy 60 feet
Perception
darkvision
Resistance
physical 15 (except magical wood)
Weakness
giving them weakness 10 to mental damage.
The strain of being controlled wears on the nosferatu thrall's mind