Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 14
Dexterity: 3
Constitution: 20
Intelligence: 1
Wisdon: 6
Charisma: 1
Offense
Glass Longsword
Circumstance: Melee
4 to hit, reach 5 ft., one creature. (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.
Offense
Pseudopod
Circumstance: Melee
4 to hit, reach 5 ft., one creature. (1d6 + 2) acid damage.
Action
Multiattack
The ooze folk makes one glass longsword attack and one pseudopod attack.
Trait
Transparent
Even when an ooze-folk is in plain sight, it takes a 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.
Trait
Fragile Bones
For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.
Trait
Passive Perception
8
Immunities
Condition Immunities
blinded
charmed
deafened
exhaustion
frightened
prone
Senses
blindsight 60 ft.
Actions/Abilities/Traits: D&D 5e