Actions/Abilities/Traits: D&D 5e (Oriq Blood Mage)
Attributes
Strength: 11
Dexterity: 14
Constitution: 18
Intelligence: 20
Wisdon: 12
Charisma: 12
Saving Throws
Saving Throw Bonuses
Consitution: +8
Intelligence: +9
Wisdom: +5
Constitution: +5
Skills
deception: +9
medicine: +5
survival: +5
Offense
Blood Lash
Circumstance: Melee
9 to hit, reach 10 ft., one target. (3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points until the start of the blood mage's next turn.
Action
Multiattack
The blood mage makes two Blood Lash attacks.
Action
Blood Boil {@recharge 4}
The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage's choice that it can see in that area must make a 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn't incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.
Trait
Blood Aegis
The AC of the blood mage includes its Constitution modifier while it isn't wearing armor or wielding a shield.
Trait
Oriq Mask
The blood mage wears an Oriq mask. While wearing the mask, the blood mage can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Trait
Sanguine Sense
While the blood mage isn't blinded, it can see any creature that isn't an Undead or a Construct within 60 feet of itself, even through Cover||3||total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Trait
Passive Perception
11
Immunities
Condition Immunities
exhaustion
Resistances
necrotic
Languages
Common plus any four languages
Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.
The Oriq work in secret, infiltrating Strixhaven to search for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers.
5e Tools
Actions/Abilities/Traits: D&D 5e (Oriq Blood Mage)
Actions/Abilities/Traits: D&D 5e (Oriq Recruiter)
Attributes
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 17
Wisdon: 15
Charisma: 18
Saving Throws
Saving Throw Bonuses
Intelligence: +5
Wisdom: +4
Constitution: +6
Skills
arcana: +5
deception: +8
insight: +4
persuasion: +6
Offense
Psychic Knife
Circumstance: Melee, Ranged
6 to hit, reach 5 ft. or range 30 ft., one creature. (5d6 + 4) psychic damage.
Action
Multiattack
The recruiter makes two Psychic Knife attacks. It can use Spellcasting in place of one of the attacks.
Spellcasting
Frequency:
At Will
Attribute: cha
The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save 14):
disguise self
silent image
Spellcasting
Frequency:
Daily
Attribute: cha
The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save 14):
suggestion
charm person
Trait
Misdirecting Defense
The AC of the recruiter includes its Charisma modifier while it isn't wearing armor or wielding a shield.
Trait
Oriq Mask
The recruiter wears an Oriq mask. While wearing the mask, the recruiter can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Trait
Passive Perception
12
Immunities
Condition Immunities
charmed
frightened
Resistances
psychic
Languages
Common plus any two languages
Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and students who have fallen through the cracks of the institution. The recruiters approach and befriend these individuals either as potential recruits to the Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.
The Oriq work in secret, infiltrating Strixhaven to search for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers.
5e Tools
Actions/Abilities/Traits: D&D 5e (Oriq Recruiter)