Size:
± Medium
Type:
± Animal
Form:
± great cat
Temper:
predatory
# App:
± 1-2 (1-6)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 210
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
2 claws/1 bite
1-4(x2)/1-8
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Action
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Special
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Special
Pounce
If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
The powerful feline's muscles ripple beneath an ebony coat.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
forest
Action
claw
2 * claw (1d4)
Special
Pursuit
Always pursue prey that flees.
Action
bite
1 * bite (1d8)
Special
Favoured prey
Often develop a taste for a certain type of meat (this may include humans!), hunting that creature with preference.
Special
Inquisitive
May follow PCs out of curiosity.
Special
Pursuit
See main entry.
Actions/Abilities/Traits: OSE
The powerful feline's muscles ripple beneath an ebony coat.
5e SRD
Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.
OSE