Size:
± Large
Type:
± Undead
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 104
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 15
Constitution: 18
Intelligence: 10
Wisdon: 16
Charisma: 14
Saving Throws
Saving Throw Bonuses
Consitution: +8
Wisdom: +7
Skills
insight: +7
perception: +7
Offense
Longsword
Circumstance: Melee
9 to hit, reach 10 ft., one target. (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage.
Offense
Strength Drain
Circumstance: Melee
9 to hit, reach 5 ft., one creature. (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Action
Multiattack
The phylaskia makes two longsword attacks and uses its Strength Drain once.
Trait
Gatekeeper's Aura
Any creature that starts its turn within 10 feet of the phylaskia must make a 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.
Trait
Undead Fortitude
If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.
Trait
Vigilant
The phylaskia can't be surprised.
Trait
Passive Perception
17
Items
longsword
Immunities
Damage Immunities
necrotic
poison
Immunities
Condition Immunities
blinded
charmed
deafened
exhaustion
frightened
poisoned
Senses
truesight 120 ft.
Languages
all
These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them.
5e Tools
Actions/Abilities/Traits: D&D 5e
These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them.
5e Tools