Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Champion Focus Spell
DC 26, 1 Focus Point; 4th lay on hands
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.
Ability
Divine Innate Spells
DC 26, attack +18; 4th calm emotions, charm, dimension door, dispel magic, illusory creature, magic aura (at will), suggestion (at will); 3rd heroism; 2nd invisibility; Constant (5th) speak with animals, tongues
Ability
Raccoon's Whimsy
Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning. Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the Aid reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.
Offense
Melee
Circumstance: combat round (melee)
claw +18 [+14/+10] (agile, good, magical), Damage 2d8+10 plus 1d6 good
Trait
Agathion
This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 striking shortsword
Language
Common
Draconic
Halfling
Infernal
speak with animals
tongues
Perception
darkvision
Weakness
evil 10