Size:
± Tiny
Type:
± Dragon
Form:
Temper:
# App:
± 1, Wild 1d2, Lair 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10'
Climb/Arboreal:
Flight:
± 60'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite + special
Circumstance: Combat
1 bite + special
Special
Telepathy
Can communicate telepathically with intelligent creatures within 60 feet. Can also vocalize animal noises.
Special
Poison Sting
The stinger delivers a poison that will cause the recipient to fall asleep for 1d3 hours on a failed save vs. Poison.
Special
Keen Senses
Can locate creatures within 60 feet by various means. Even against invisible opponents, any penalties (such as when attacking) are halved for a pseudodragon.
Special
Chameleon Hide
Chameleon-like ability to change color. So long as it remains still, there is only a 10% chance it will be detected outdoors in forested environments. Even indoors it can hide with a 30% chance of detection.
Environments
forest
Small dragon-like creature with chameleon abilities and telepathic communication
A Pseudodragon has a small body, about 1 foot long, with a 2-foot tail, and weighs 7 pounds. It can communicate telepathically with intelligent creatures, provided they are within 60 feet. It can also vocalize animal noises. A pseudodragon covets shiny but worthless objects such as broken glass.
In combat a pseudodragon can bite for 1 point of damage, but its principal weapon is its stinger-equipped tail, which deals 1d3 points of damage. The stinger delivers a poison that will cause the recipient to fall asleep for 1d3 hours on a failed save vs. Poison. It has keen senses and can locate creatures within 60 feet by various means. Even against invisible opponents, any penalties (such as when attacking) are halved for a pseudodragon.
A pseudodragon has a chameleon-like ability to change color and is able to hide very effectively; so long as it remains still, there is only a 10% chance it will be detected outdoors in forested environments. Even indoors it can hide with a 30% chance of detection.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Small dragon-like creature with chameleon abilities and telepathic communication
A Pseudodragon has a small body, about 1 foot long, with a 2-foot tail, and weighs 7 pounds. It can communicate telepathically with intelligent creatures, provided they are within 60 feet. It can also vocalize animal noises. A pseudodragon covets shiny but worthless objects such as broken glass.
In combat a pseudodragon can bite for 1 point of damage, but its principal weapon is its stinger-equipped tail, which deals 1d3 points of damage. The stinger delivers a poison that will cause the recipient to fall asleep for 1d3 hours on a failed save vs. Poison. It has keen senses and can locate creatures within 60 feet by various means. Even against invisible opponents, any penalties (such as when attacking) are halved for a pseudodragon.
A pseudodragon has a chameleon-like ability to change color and is able to hide very effectively; so long as it remains still, there is only a 10% chance it will be detected outdoors in forested environments. Even indoors it can hide with a 30% chance of detection.
Basic Fantasy Field Guide Omnibus