Size:
± Small
Type:
± Fey
Form:
Temper:
# App:
± 4d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 1,000'
Climb/Arboreal:
Flight:
± 50 ft. (average)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Treasure: Treasure: 2d4 gems (50%), one miscellaneous magic item plus two potions and a scroll (60%)
Special
Time-Shifted Movement
Move so fast they can only be seen as a blur. Three attacks constitute three separate attack routines. Always win initiative against any opponent who is not hasted.
Special
Cannot Be Surprised
Quicklings cannot be surprised.
Special
Enhanced Saves
Make all saving throws at +10 on the dice.
Special
Spell-Like Powers
Each quickling can use the following spell-like powers once each per day: dig, fire charm, forget, invisibility, levitate, shatter and ventriloquism.
Resistance
Magic Resistance
Circumstance: innate
See below
Defense
Special Defenses
Circumstance: Combat
See below
Offense
3 Attacks
Circumstance: Combat
1d4/1d4/1d4
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Very rare
forest
Corrupted fey creatures sped up in time, moving so fast they appear as a blur
Quicklings once resembled brownies, sylphs, pixies and other fey creatures, but have become corrupted by chaos. They dwell in fey areas, but the sylvan beauty of their homes has lost its subtlety and become sick, with plants forced to grow blooms of unnatural size and lurid colour, and their delicate scents have become cloying, eye-watering perfume.
Quicklings are somehow sped up in time, living at a different pace relative to other creatures of the prime material plane. They move so fast they can only be seen as a blur. Their three attacks (with daggers) constitute three separate attack routines, and the quickling will always win ini- tiative against any opponent who is not hasted. Quicklings cannot be surprised, and thanks to their enchanted nature and uncanny speed, they make all saving throws at +10 on the dice.
Quicklings speak most fey tongues, including elven, though they speak at three times normal speed which makes them very hard to understand.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: NPC gear (blue whinnis
Environments
temperate forests
Actions/Abilities/Traits: Pathfinder 1e
Corrupted fey creatures sped up in time, moving so fast they appear as a blur
Quicklings once resembled brownies, sylphs, pixies and other fey creatures, but have become corrupted by chaos. They dwell in fey areas, but the sylvan beauty of their homes has lost its subtlety and become sick, with plants forced to grow blooms of unnatural size and lurid colour, and their delicate scents have become cloying, eye-watering perfume.
Quicklings are somehow sped up in time, living at a different pace relative to other creatures of the prime material plane. They move so fast they can only be seen as a blur. Their three attacks (with daggers) constitute three separate attack routines, and the quickling will always win ini- tiative against any opponent who is not hasted. Quicklings cannot be surprised, and thanks to their enchanted nature and uncanny speed, they make all saving throws at +10 on the dice.
Quicklings speak most fey tongues, including elven, though they speak at three times normal speed which makes them very hard to understand.
OSRIC